Scripted trigger
portrait_era3_armor_trigger
portrait_era3_armor_trigger = yesgame/common/scripted_triggers/00_clothing_triggers.txt, line 1640 (4 lines). No parameters.
portrait_era3_armor_trigger is a scripted trigger in Crusader Kings III, written at line 1640 of its file. It takes no parameters: portrait_era3_armor_trigger = yes (or no). The game's script calls it in 1 place, among them portrait_western_crusades_trigger (scripted trigger). Patch 1.20.1.2, from game/common/scripted_triggers/00_clothing_triggers.txt.
What it checks
- Current year at least 1065
- Current year less than 1270
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (4 lines of game script)
portrait_era3_armor_trigger = {
current_year >= 1065 # This is anachronistic and should historically be around 1150 (armor with surcoat)
current_year < 1270 # 1320
}As written in game/common/scripted_triggers/00_clothing_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls portrait_era3_armor_trigger.
Scripted triggers (1)
Source: game/common/scripted_triggers/00_clothing_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.