Scripted trigger
portrait_low_nobles_armor_trigger
portrait_low_nobles_armor_trigger = { CULTURE_INPUT = … }game/common/scripted_triggers/00_clothing_triggers.txt, line 2544 (15 lines). Parameters: $CULTURE_INPUT$.
portrait_low_nobles_armor_trigger is a scripted trigger in Crusader Kings III, written at line 2544 of its file. A call passes 1 parameter: CULTURE_INPUT. The game's script calls it in 4 places, among them portrait_ccp5_english_culture_group_low_nobles_trigger (scripted trigger), portrait_ccp5_french_culture_group_low_nobles_trigger (scripted trigger) and portrait_ccp5_is_any_war_noble_trigger (scripted trigger). Patch 1.20.1.2, from game/common/scripted_triggers/00_clothing_triggers.txt.
What it checks
One of these
has_character_flag = need_military_outfitor
portrait_wear_armor_trigger = yes
One of these
portrait_low_nobles_trigger = { CULTURE_INPUT = $CULTURE_INPUT$ }or
court_fashion_level_4_trigger = { CULTURE_INPUT = $CULTURE_INPUT$ }
NOT = { portrait_accoladed_knight_trigger = yes }
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (15 lines of game script)
portrait_low_nobles_armor_trigger = {
OR = {
has_character_flag = need_military_outfit
portrait_wear_armor_trigger = yes
}
OR = {
portrait_low_nobles_trigger = {
CULTURE_INPUT = $CULTURE_INPUT$
}
court_fashion_level_4_trigger = {
CULTURE_INPUT = $CULTURE_INPUT$
}
}
NOT = { portrait_accoladed_knight_trigger = yes }
}As written in game/common/scripted_triggers/00_clothing_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls portrait_low_nobles_armor_trigger.
Source: game/common/scripted_triggers/00_clothing_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.