Scripted trigger
portrait_ccp5_is_any_war_noble_trigger
portrait_ccp5_is_any_war_noble_trigger = { CULTURE_INPUT = … }game/common/scripted_triggers/00_clothing_triggers.txt, line 1033 (16 lines). Parameters: $CULTURE_INPUT$.
portrait_ccp5_is_any_war_noble_trigger is a scripted trigger in Crusader Kings III, written at line 1033 of its file. A call passes 1 parameter: CULTURE_INPUT. No file of common/, events/ or history/ calls it. Patch 1.20.1.2, from game/common/scripted_triggers/00_clothing_triggers.txt.
What it checks
portrait_war_nobles_helmet_ccp5_trigger = { CULTURE_INPUT = $CULTURE_INPUT$ }One of these
portrait_commoner_armor_trigger = { CULTURE_INPUT = $CULTURE_INPUT$ }or
portrait_low_nobles_armor_trigger = { CULTURE_INPUT = $CULTURE_INPUT$ }or
portrait_high_nobles_armor_trigger = { CULTURE_INPUT = $CULTURE_INPUT$ }
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (16 lines of game script)
portrait_ccp5_is_any_war_noble_trigger = {
portrait_war_nobles_helmet_ccp5_trigger = {
CULTURE_INPUT = $CULTURE_INPUT$
}
OR = {
portrait_commoner_armor_trigger = {
CULTURE_INPUT = $CULTURE_INPUT$
}
portrait_low_nobles_armor_trigger = {
CULTURE_INPUT = $CULTURE_INPUT$
}
portrait_high_nobles_armor_trigger = {
CULTURE_INPUT = $CULTURE_INPUT$
}
}
}As written in game/common/scripted_triggers/00_clothing_triggers.txt.
Where it is used
No file of common/, events/ or history/ calls it.
Source: game/common/scripted_triggers/00_clothing_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.