CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

portrait_war_nobles_helmet_ccp5_trigger

portrait_war_nobles_helmet_ccp5_trigger = { CULTURE_INPUT = … }

game/common/scripted_triggers/00_clothing_triggers.txt, line 1657 (8 lines). Parameters: $CULTURE_INPUT$.

portrait_war_nobles_helmet_ccp5_trigger is a scripted trigger in Crusader Kings III, written at line 1657 of its file. A call passes 1 parameter: CULTURE_INPUT. The game's script calls it in 5 places, among them portrait_ccp5_english_culture_group_high_nobles_trigger (scripted trigger), portrait_ccp5_english_culture_group_low_nobles_trigger (scripted trigger) and portrait_ccp5_french_culture_group_high_nobles_trigger (scripted trigger). Patch 1.20.1.2, from game/common/scripted_triggers/00_clothing_triggers.txt.

The comment above it in the file

This is so characters wear their cool helmets if they own the DLC helmets

What it checks

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (8 lines of game script)
portrait_war_nobles_helmet_ccp5_trigger = {
	exists = this
	OR = {
		has_character_flag = need_military_outfit
		portrait_wear_helmet_trigger = yes
	}
	portrait_$CULTURE_INPUT$_clothing_trigger = yes
}

As written in game/common/scripted_triggers/00_clothing_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls portrait_war_nobles_helmet_ccp5_trigger.

Source: game/common/scripted_triggers/00_clothing_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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