CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

portrait_can_use_noble_headgear_trigger

portrait_can_use_noble_headgear_trigger = yes

game/common/scripted_triggers/00_clothing_triggers.txt, line 1328 (16 lines). No parameters.

portrait_can_use_noble_headgear_trigger is a scripted trigger in Crusader Kings III, written at line 1328 of its file. It takes no parameters: portrait_can_use_noble_headgear_trigger = yes (or no). The game's script calls it in 5 places, among them portrait_commoner_headgear_fallback_trigger (scripted trigger), portrait_high_nobles_headgear_trigger (scripted trigger) and portrait_imperial_nobles_headgear_trigger (scripted trigger). Patch 1.20.1.2, from game/common/scripted_triggers/00_clothing_triggers.txt.

What it checks

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (16 lines of game script)
portrait_can_use_noble_headgear_trigger = {
	NAND = {
		portrait_has_trait_trigger = { TRAIT = peasant_leader }
		OR = {
			is_ruler = no
			is_leading_faction_type = peasant_faction
			AND = {
				is_playable_character = no
				OR = {
					government_has_flag = government_is_feudal
					government_has_flag = government_is_clan
				}
			}
		}
	}
}

As written in game/common/scripted_triggers/00_clothing_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls portrait_can_use_noble_headgear_trigger.

Source: game/common/scripted_triggers/00_clothing_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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