Scripted trigger
portrait_commoner_headgear_fallback_trigger
portrait_commoner_headgear_fallback_trigger = { CULTURE_INPUT = … }game/common/scripted_triggers/00_clothing_triggers.txt, line 1841 (5 lines). Parameters: $CULTURE_INPUT$.
portrait_commoner_headgear_fallback_trigger is a scripted trigger in Crusader Kings III, written at line 1841 of its file. A call passes 1 parameter: CULTURE_INPUT. No file of common/, events/ or history/ calls it. Patch 1.20.1.2, from game/common/scripted_triggers/00_clothing_triggers.txt.
What it checks
Every line of it is script with no tooltip text: the script is below.
The script as written (5 lines of game script)
portrait_commoner_headgear_fallback_trigger = {
exists = this
portrait_can_use_noble_headgear_trigger = no
portrait_$CULTURE_INPUT$_clothing_trigger = yes
}As written in game/common/scripted_triggers/00_clothing_triggers.txt.
Where it is used
No file of common/, events/ or history/ calls it.
Source: game/common/scripted_triggers/00_clothing_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.