CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
Silk & Silverout Tue, Nov 17What's free, what needs the DLC, price →

Scripted trigger

portrait_war_nobles_fancy_helmet_trigger

portrait_war_nobles_fancy_helmet_trigger = yes

game/common/scripted_triggers/00_clothing_triggers.txt, line 2675 (19 lines). No parameters.

portrait_war_nobles_fancy_helmet_trigger is a scripted trigger in Crusader Kings III, written at line 2675 of its file. It takes no parameters: portrait_war_nobles_fancy_helmet_trigger = yes (or no). No file of common/, events/ or history/ calls it. Patch 1.20.1.2, from game/common/scripted_triggers/00_clothing_triggers.txt.

What it checks

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (19 lines of game script)
portrait_war_nobles_fancy_helmet_trigger = {
	portrait_can_use_noble_headgear_trigger = yes
	OR = { # This helmet is really fancy & gilded - it's nothing for commoners. We allow Dukes+ to use it sometimes, just because it suits them!
		AND = {
			has_council_position = councillor_marshal
			OR = {
				is_playable_character = no
				primary_title.tier >= tier_duchy
			}
		}
		AND = {
			is_commanding_army = yes
			AND = {
				exists = primary_title
				primary_title.tier >= tier_duchy
			}
		}
	}
}

As written in game/common/scripted_triggers/00_clothing_triggers.txt.

Where it is used

No file of common/, events/ or history/ calls it.

Source: game/common/scripted_triggers/00_clothing_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

Spotted a mistake on this page?