CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

portrait_imperial_nobles_headgear_trigger

portrait_imperial_nobles_headgear_trigger = { CULTURE_INPUT = … }

game/common/scripted_triggers/00_clothing_triggers.txt, line 2493 (24 lines). Parameters: $CULTURE_INPUT$.

portrait_imperial_nobles_headgear_trigger is a scripted trigger in Crusader Kings III, written at line 2493 of its file. A call passes 1 parameter: CULTURE_INPUT. No file of common/, events/ or history/ calls it. Patch 1.20.1.2, from game/common/scripted_triggers/00_clothing_triggers.txt.

What it checks

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (24 lines of game script)
portrait_imperial_nobles_headgear_trigger = {
	trigger_if = {
		limit = { exists = this }
		portrait_can_use_noble_headgear_trigger = yes
		is_governor = no
		NOR = {
			AND = {
				is_ruler = yes
				government_has_flag = government_is_mercenary
			}
			AND = {
				is_ruler = yes
				government_has_flag = government_is_landless_adventurer
			}
			government_has_flag = government_is_republic
			AND = {
				is_ruler = yes
				government_has_flag = government_is_theocracy
			}
		}
	}
	tgp_portrait_liege_or_ceremonial_liege_emperor_trigger = yes
	portrait_$CULTURE_INPUT$_clothing_trigger = yes
}

As written in game/common/scripted_triggers/00_clothing_triggers.txt.

Where it is used

No file of common/, events/ or history/ calls it.

Source: game/common/scripted_triggers/00_clothing_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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