Scripted trigger · By God Alone files
pam_should_bother_clergy_interaction_trigger
pam_should_bother_clergy_interaction_trigger = { PRIEST = … }game/common/scripted_triggers/pam_scripted_triggers.txt, line 1742 (26 lines). Parameters: $PRIEST$.
pam_should_bother_clergy_interaction_trigger is a scripted trigger in Crusader Kings III, in the By God Alone files, written at line 1742 of its file. A call passes 1 parameter: PRIEST. The game's script calls it in 7 places, among them Beseech Claim (interaction), Negotiate For Land (interaction) and Preach My Legitimacy (interaction). Patch 1.20.1.2, from game/common/scripted_triggers/pam_scripted_triggers.txt.
The comment above it in the file
When AI should be bothering player clergy with requests
What it checks
Every line of it is script with no tooltip text: the script is below.
The script as written (26 lines of game script)
pam_should_bother_clergy_interaction_trigger = {
$PRIEST$ = {
trigger_if = {
limit = {
scope:puppet_or_actor = { is_ai = yes }
is_ai = no
}
OR = {
scope:puppet_or_actor.highest_held_title_tier >= $PRIEST$.highest_held_title_tier
AND = {
scope:puppet_or_actor = { is_vassal_of = $PRIEST$ }
scope:puppet_or_actor.highest_held_title_tier >= $PRIEST$.highest_held_title_tier_minus_one
}
is_allied_to = scope:puppet_or_actor
AND = {
exists = house
house ?= scope:puppet_or_actor.house
}
is_heir_of = scope:puppet_or_actor
any_heir = {
this = scope:puppet_or_actor
}
}
}
}
}As written in game/common/scripted_triggers/pam_scripted_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls pam_should_bother_clergy_interaction_trigger.
Source: game/common/scripted_triggers/pam_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.