Scripted trigger
hunt_dharmic_pacificist_trigger
hunt_dharmic_pacificist_trigger = yesgame/common/scripted_triggers/00_hunt_triggers.txt, line 897 (4 lines). No parameters.
hunt_dharmic_pacificist_trigger is a scripted trigger in Crusader Kings III, written at line 897 of its file. It takes no parameters: hunt_dharmic_pacificist_trigger = yes (or no). The game's script calls it in 16 places, among them Hunt (activity), A Moment to Talk (event hunt.7100) and A Moment to Talk (event hunt.7300). Patch 1.20.1.2, from game/common/scripted_triggers/00_hunt_triggers.txt.
What it checks
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (4 lines of game script)
hunt_dharmic_pacificist_trigger = {
rite = { rite_has_tenet = tenet_dharmic_pacifism }
NOT = { has_trait = cynical }
}As written in game/common/scripted_triggers/00_hunt_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls hunt_dharmic_pacificist_trigger.
Activities (1)
Events (7)
- A Moment to Talk
hunt.7100 - A Moment to Talk
hunt.7300 - Cornering the …
hunt.1003 - The … …
hunt.4017 - The … …
hunt_mystical_animal.1004 - The Kill
hunt.1201
1 more
- The Shot
hunt.4001
Scripted effects (7)
Scripted modifiers (AI weights) (1)
- hunt_relevant_participant_modifiers
Source: game/common/scripted_triggers/00_hunt_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.