CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

hunt_dharmic_pacificist_trigger

hunt_dharmic_pacificist_trigger = yes

game/common/scripted_triggers/00_hunt_triggers.txt, line 897 (4 lines). No parameters.

hunt_dharmic_pacificist_trigger is a scripted trigger in Crusader Kings III, written at line 897 of its file. It takes no parameters: hunt_dharmic_pacificist_trigger = yes (or no). The game's script calls it in 16 places, among them Hunt (activity), A Moment to Talk (event hunt.7100) and A Moment to Talk (event hunt.7300). Patch 1.20.1.2, from game/common/scripted_triggers/00_hunt_triggers.txt.

What it checks

  • Their rite: The rite has the tenet Dharmic Pacifism
  • Does not have the Trait: Cynical

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (4 lines of game script)
hunt_dharmic_pacificist_trigger = {
	rite = { rite_has_tenet = tenet_dharmic_pacifism }
	NOT = { has_trait = cynical }
}

As written in game/common/scripted_triggers/00_hunt_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls hunt_dharmic_pacificist_trigger.

Source: game/common/scripted_triggers/00_hunt_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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