CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

hunt_trophy_recipient_scope_effect

hunt_trophy_recipient_scope_effect = yes

game/common/scripted_effects/00_hunt_effects.txt, line 3799 (78 lines). No parameters.

hunt_trophy_recipient_scope_effect is a scripted effect in Crusader Kings III, written at line 3799 of its file. It takes no parameters: hunt_trophy_recipient_scope_effect = yes. The game's script calls it in 2 places, among them Bounty of the Wild (event hunt.9001) and Felling a Beast (event hunt.4004). Patch 1.20.1.2, from game/common/scripted_effects/00_hunt_effects.txt.

What it does

Every line of it is script with no tooltip text: the script is below.

The script as written (78 lines of game script)
hunt_trophy_recipient_scope_effect = {
	# Save potential gift recipient
	if = {
		limit = {
			intent_target ?= { is_alive = yes }
			OR = {
				has_activity_intent = woo_attendee_intent
				has_activity_intent = befriend_attendee_intent
				AND = {
					has_activity_intent = impose_obedience_intent
					scope:host.intent_target = { # They're not obedient to you already
						NOT = { is_obedient_to = scope:host }
					}
				}
			}
		}
		intent_target = { save_scope_as = trophy_recipient }
	}
	else = {
		every_child = {
			limit = { hunt_trophy_recipient_trigger = yes }
			add_to_list = trophy_recipients
		}
		every_consort = {
			limit = { hunt_trophy_recipient_trigger = yes }
			add_to_list = trophy_recipients
		}
		every_close_family_member = {
			limit = { hunt_trophy_recipient_trigger = yes }
			add_to_list = trophy_recipients
		}
		every_relation = {
			type = friend
			type = lover
			type = potential_friend
			type = potential_lover
			add_to_list = trophy_recipients
		}
		random_in_list = {
			list = trophy_recipients
			limit = {
				trigger_if = {
					limit = {
						exists = scope:newly_created_artifact
						scope:newly_created_artifact = {
							OR = {
								artifact_type = animal_hide_big
								artifact_type = animal_hide
								artifact_type = animal_skull
							}
						}
					}
					has_royal_court = yes
				}
				NOR = {
					scope:animal_slayer ?= this
					hunt_dharmic_pacificist_trigger = yes
				}
				this != root
			}
			alternative_limit = {
				NOT = { scope:animal_slayer ?= this }
				this != root
			}
			weight = {
				base = 1
				modifier = {
					add = 10
					OR = {
						has_relation_potential_friend = root
						has_relation_potential_lover = root
					}
				}
			}
			save_scope_as = trophy_recipient
		}
	}
}

As written in game/common/scripted_effects/00_hunt_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls hunt_trophy_recipient_scope_effect.

Events (2)

Source: game/common/scripted_effects/00_hunt_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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