Scripted effect
hunt_save_master_or_hunter_courtier_effect
hunt_save_master_or_hunter_courtier_effect = yesgame/common/scripted_effects/00_hunt_effects.txt, line 3498 (34 lines). No parameters.
hunt_save_master_or_hunter_courtier_effect is a scripted effect in Crusader Kings III, written at line 3498 of its file. It takes no parameters: hunt_save_master_or_hunter_courtier_effect = yes. The game's script calls it in 5 places, among them Dog Dealer (event hunt.2000), Raptor Retailer (event hunt.2001) and Separate Ways (event hunt.8520). Patch 1.20.1.2, from game/common/scripted_effects/00_hunt_effects.txt.
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (34 lines of game script)
hunt_save_master_or_hunter_courtier_effect = {
if = {
limit = {
employs_court_position = master_of_hunt_court_position
court_position:master_of_hunt_court_position = { is_available = yes }
}
court_position:master_of_hunt_court_position = { save_scope_as = m_hunt }
}
else = {
random_courtier = {
limit = {
is_adult = yes
can_be_combatant_based_on_gender_trigger = { ARMY_OWNER = root }
}
weight = {
base = 10
modifier = {
factor = 2
has_trait = lifestyle_hunter
}
# Not priest
modifier = {
factor = 0
is_clergy = yes
}
modifier = {
factor = 0
hunt_dharmic_pacificist_trigger = yes
}
}
save_scope_as = m_hunt
}
}
}As written in game/common/scripted_effects/00_hunt_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls hunt_save_master_or_hunter_courtier_effect.
Events (5)
- Dog Dealer
hunt.2000 - Raptor Retailer
hunt.2001 - Separate Ways
hunt.8520 - The … …
hunt_mystical_animal.9002 - Tracks Spotted!
hunt.8050
Source: game/common/scripted_effects/00_hunt_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.