CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

hunt_save_master_or_hunter_courtier_effect

hunt_save_master_or_hunter_courtier_effect = yes

game/common/scripted_effects/00_hunt_effects.txt, line 3498 (34 lines). No parameters.

hunt_save_master_or_hunter_courtier_effect is a scripted effect in Crusader Kings III, written at line 3498 of its file. It takes no parameters: hunt_save_master_or_hunter_courtier_effect = yes. The game's script calls it in 5 places, among them Dog Dealer (event hunt.2000), Raptor Retailer (event hunt.2001) and Separate Ways (event hunt.8520). Patch 1.20.1.2, from game/common/scripted_effects/00_hunt_effects.txt.

What it does

Every line of it is script with no tooltip text: the script is below.

The script as written (34 lines of game script)
hunt_save_master_or_hunter_courtier_effect = {
	if = {
		limit = {
			employs_court_position = master_of_hunt_court_position
			court_position:master_of_hunt_court_position = { is_available = yes }
		}
		court_position:master_of_hunt_court_position = { save_scope_as = m_hunt }
	}
	else = {
		random_courtier = {
			limit = {
				is_adult = yes
				can_be_combatant_based_on_gender_trigger = { ARMY_OWNER = root }
			}
			weight = {
				base = 10
				modifier = {
					factor = 2
					has_trait = lifestyle_hunter
				}
				# Not priest
				modifier = {
					factor = 0
					is_clergy = yes
				}
				modifier = {
					factor = 0
					hunt_dharmic_pacificist_trigger = yes
				}
			}
			save_scope_as = m_hunt
		}
	}
}

As written in game/common/scripted_effects/00_hunt_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls hunt_save_master_or_hunter_courtier_effect.

Events (5)

Source: game/common/scripted_effects/00_hunt_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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