Scripted effect
hunt_dharmic_pacificism_effect
hunt_dharmic_pacificism_effect = yesgame/common/scripted_effects/00_hunt_effects.txt, line 2595 (27 lines). No parameters.
hunt_dharmic_pacificism_effect is a scripted effect in Crusader Kings III, written at line 2595 of its file. It takes no parameters: hunt_dharmic_pacificism_effect = yes. The game's script calls it in 4 places, among them A Fawning … (event hunt.5010), Cornering the … (event hunt.1003) and The … … (event hunt.4017). Patch 1.20.1.2, from game/common/scripted_effects/00_hunt_effects.txt.
What it does
scope:activity:If
- Any attending character:
NOT = { scope:host ?= this }hunt_dharmic_pacificist_trigger = yes
Then
- Non-Cynical Dharmic Pacifism Faith attendees:
- Where:
NOT = { scope:host ?= this }hunt_dharmic_pacificist_trigger = yes
- Opinion: Dharmic Mercy (-10)
- Where:
- Any attending character:
scope:host:
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (27 lines of game script)
hunt_dharmic_pacificism_effect = {
scope:activity ?= {
if = {
limit = {
any_attending_character = {
NOT = { scope:host ?= this }
hunt_dharmic_pacificist_trigger = yes
NOT = { has_character_flag = dharmic_mercy_flag }
}
}
every_attending_character = {
limit = {
NOT = { scope:host ?= this }
hunt_dharmic_pacificist_trigger = yes
NOT = { has_character_flag = dharmic_mercy_flag }
}
custom = every_non_cynical_dharmic_attendee_tt
add_opinion = {
target = root
modifier = hunt_dharmic_mercy_opinion
opinion = -10
}
}
}
}
scope:host ?= { hunt_dharmic_pacificism_stress_effect = yes }
}As written in game/common/scripted_effects/00_hunt_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls hunt_dharmic_pacificism_effect.
Events (4)
- A Fawning …
hunt.5010 - Cornering the …
hunt.1003 - The … …
hunt.4017 - The … …
hunt.4019
Source: game/common/scripted_effects/00_hunt_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.