CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

hunt_dharmic_pacificism_effect

hunt_dharmic_pacificism_effect = yes

game/common/scripted_effects/00_hunt_effects.txt, line 2595 (27 lines). No parameters.

hunt_dharmic_pacificism_effect is a scripted effect in Crusader Kings III, written at line 2595 of its file. It takes no parameters: hunt_dharmic_pacificism_effect = yes. The game's script calls it in 4 places, among them A Fawning … (event hunt.5010), Cornering the … (event hunt.1003) and The … … (event hunt.4017). Patch 1.20.1.2, from game/common/scripted_effects/00_hunt_effects.txt.

What it does

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (27 lines of game script)
hunt_dharmic_pacificism_effect = {
	scope:activity ?= {
		if = {
			limit = {
				any_attending_character = {
					NOT = { scope:host ?= this }
					hunt_dharmic_pacificist_trigger = yes
					NOT = { has_character_flag = dharmic_mercy_flag }
				}
			}
			every_attending_character = {
				limit = {
					NOT = { scope:host ?= this }
					hunt_dharmic_pacificist_trigger = yes
					NOT = { has_character_flag = dharmic_mercy_flag }
				}
				custom = every_non_cynical_dharmic_attendee_tt
				add_opinion = {
					target = root
					modifier = hunt_dharmic_mercy_opinion
					opinion = -10
				}
			}
		}
	}
	scope:host ?= { hunt_dharmic_pacificism_stress_effect = yes }
}

As written in game/common/scripted_effects/00_hunt_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls hunt_dharmic_pacificism_effect.

Events (4)

Source: game/common/scripted_effects/00_hunt_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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