CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

hunt_dharmic_pacificism_stress_effect

hunt_dharmic_pacificism_stress_effect = yes

game/common/scripted_effects/00_hunt_effects.txt, line 2623 (23 lines). No parameters.

hunt_dharmic_pacificism_stress_effect is a scripted effect in Crusader Kings III, written at line 2623 of its file. It takes no parameters: hunt_dharmic_pacificism_stress_effect = yes. The game's script calls it in 2 places, among them Cornering the … (event hunt.1003) and hunt_dharmic_pacificism_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/00_hunt_effects.txt.

What it does

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (23 lines of game script)
hunt_dharmic_pacificism_stress_effect = {
	if = {
		limit = {
			is_alive = yes
			hunt_dharmic_pacificist_trigger = yes
		}
		if = {
			limit = {
				NOT = { scope:host ?= this }
			}
			add_opinion = {
				target = scope:host
				modifier = hunt_dharmic_mercy_opinion
				opinion = -15
			}
		}
		stress_and_fulfillment_impact = { base = minor_stress_impact_gain }
		add_character_flag = {
			flag = dharmic_mercy_flag
			weeks = 1
		}
	}
}

As written in game/common/scripted_effects/00_hunt_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls hunt_dharmic_pacificism_stress_effect.

Events (1)

Scripted effects (1)

Source: game/common/scripted_effects/00_hunt_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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