Scripted effect
hunt_dharmic_pacificism_stress_effect
hunt_dharmic_pacificism_stress_effect = yesgame/common/scripted_effects/00_hunt_effects.txt, line 2623 (23 lines). No parameters.
hunt_dharmic_pacificism_stress_effect is a scripted effect in Crusader Kings III, written at line 2623 of its file. It takes no parameters: hunt_dharmic_pacificism_stress_effect = yes. The game's script calls it in 2 places, among them Cornering the … (event hunt.1003) and hunt_dharmic_pacificism_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/00_hunt_effects.txt.
What it does
If
Then
If
NOT = { scope:host ?= this }
Then
- Opinion: Dharmic Mercy (-15)
- Stress and fulfillment impact: +20
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (23 lines of game script)
hunt_dharmic_pacificism_stress_effect = {
if = {
limit = {
is_alive = yes
hunt_dharmic_pacificist_trigger = yes
}
if = {
limit = {
NOT = { scope:host ?= this }
}
add_opinion = {
target = scope:host
modifier = hunt_dharmic_mercy_opinion
opinion = -15
}
}
stress_and_fulfillment_impact = { base = minor_stress_impact_gain }
add_character_flag = {
flag = dharmic_mercy_flag
weeks = 1
}
}
}As written in game/common/scripted_effects/00_hunt_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls hunt_dharmic_pacificism_stress_effect.
Events (1)
- Cornering the …
hunt.1003
Scripted effects (1)
Source: game/common/scripted_effects/00_hunt_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.