CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger · By God Alone files

has_theological_agent_puppet_trigger

has_theological_agent_puppet_trigger = yes

game/common/scripted_triggers/pam_scripted_triggers.txt, line 1337 (10 lines). No parameters.

has_theological_agent_puppet_trigger is a scripted trigger in Crusader Kings III, in the By God Alone files, written at line 1337 of its file. It takes no parameters: has_theological_agent_puppet_trigger = yes (or no). The game's script calls it in 15 places, among them Evangelize Personal Tenet (decision), Persecute Tenet (decision) and Evangelize Personal Tenet (interaction). Its body carries 1 text of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_triggers/pam_scripted_triggers.txt.

The comment above it in the file

A character has a theological puppet if they keep either an internal or external theological puppet.

What it checks

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (10 lines of game script)
has_theological_agent_puppet_trigger = {
	custom_tooltip = {
		text = no_clerical_puppet_tt
		OR = {
			exists = scope:puppet
			exists = puppet:theological_agent_puppet
			exists = puppet:external_theological_agent_puppet
		}
	}
}

As written in game/common/scripted_triggers/pam_scripted_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls has_theological_agent_puppet_trigger.

Source: game/common/scripted_triggers/pam_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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