Scripted trigger · By God Alone files
pam_investiture_council_voter_supports_spiritual_trigger
pam_investiture_council_voter_supports_spiritual_trigger = yesgame/common/scripted_triggers/pam_scripted_triggers.txt, line 580 (12 lines). No parameters.
pam_investiture_council_voter_supports_spiritual_trigger is a scripted trigger in Crusader Kings III, in the By God Alone files, written at line 580 of its file. It takes no parameters: pam_investiture_council_voter_supports_spiritual_trigger = yes (or no). The game's script calls it in 1 place, among them pam_sort_investiture_council_groups_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_triggers/pam_scripted_triggers.txt.
What it checks
If
puppeteer = { has_theological_agent_puppet_trigger = yes }
Then
puppeteer = { pam_investiture_supports_spiritual_revocable_trigger = yes }
Otherwise
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (12 lines of game script)
pam_investiture_council_voter_supports_spiritual_trigger = {
trigger_if = {
limit = {
exists = puppeteer
puppeteer = { has_theological_agent_puppet_trigger = yes }
}
puppeteer = { pam_investiture_supports_spiritual_revocable_trigger = yes }
}
trigger_else = {
pam_investiture_supports_spiritual_revocable_trigger = yes
}
}As written in game/common/scripted_triggers/pam_scripted_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls pam_investiture_council_voter_supports_spiritual_trigger.
Scripted effects (1)
Source: game/common/scripted_triggers/pam_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.