Scripted trigger · By God Alone files
is_theological_agent_puppet_trigger
is_theological_agent_puppet_trigger = yesgame/common/scripted_triggers/pam_scripted_triggers.txt, line 1319 (16 lines). No parameters.
is_theological_agent_puppet_trigger is a scripted trigger in Crusader Kings III, in the By God Alone files, written at line 1319 of its file. It takes no parameters: is_theological_agent_puppet_trigger = yes (or no). The game's script calls it in 3 places, among them Advice: Puppets (important action), In the Light (event ecumenical_council_events_josh.0021) and pam_valid_ecumenical_council_voter_trigger (scripted trigger). Its body carries 1 text of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_triggers/pam_scripted_triggers.txt.
The comment above it in the file
A character is a theological puppet if they have a puppeteer who keeps them as a (external) theological puppet.
What it checks
Otherwise
- You have no Puppeteer
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (16 lines of game script)
is_theological_agent_puppet_trigger = {
trigger_if = {
limit = {
exists = scope:puppeteer
}
scope:puppeteer = {
has_theological_agent_puppet_trigger = yes
}
}
trigger_else = {
custom_tooltip = {
text = no_puppeteer_tt
always = no
}
}
}As written in game/common/scripted_triggers/pam_scripted_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls is_theological_agent_puppet_trigger.
Important actions (1)
- Advice: Puppets
Events (1)
- In the Light
ecumenical_council_events_josh.0021
Scripted triggers (1)
Source: game/common/scripted_triggers/pam_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.