Scripted trigger
graphical_wilderness_wetlands_trigger
graphical_wilderness_wetlands_trigger = yesgame/common/scripted_triggers/00_illustration_triggers.txt, line 135 (6 lines). No parameters.
graphical_wilderness_wetlands_trigger is a scripted trigger in Crusader Kings III, written at line 135 of its file. It takes no parameters: graphical_wilderness_wetlands_trigger = yes (or no). The game's script calls it in 37 places, among them Blót (activity), Capital Examination (activity) and Chariot Race (activity). Patch 1.20.1.2, from game/common/scripted_triggers/00_illustration_triggers.txt.
What it checks
One of these
terrain = wetlandsor
terrain = floodplains
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (6 lines of game script)
graphical_wilderness_wetlands_trigger = {
OR = {
terrain = wetlands
terrain = floodplains
}
}As written in game/common/scripted_triggers/00_illustration_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls graphical_wilderness_wetlands_trigger.
Activities (18)
Events (4)
- Dangers of …
mapmaking.0004 - Errant Heir
hunt.4008 - Far from People
hunt.1021 - Sunrise in Seclusion
hunt.1022
Event backgrounds (15)
- Blót
- Feast
- Grand Rite
- Grand Tour
- Grand Wedding
- Hunt
9 more
- Meet Peers
- Pilgrimage
- Terrain
- terrain_activity
- terrain_scope
- terrain_travel
- wilderness
- wilderness_activity
- wilderness_scope
Source: game/common/scripted_triggers/00_illustration_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.