Scripted trigger
graphical_drylands_trigger
graphical_drylands_trigger = yesgame/common/scripted_triggers/00_illustration_triggers.txt, line 131 (3 lines). No parameters.
graphical_drylands_trigger is a scripted trigger in Crusader Kings III, written at line 131 of its file. It takes no parameters: graphical_drylands_trigger = yes (or no). The game's script calls it in 43 places, among them Blót (activity), Capital Examination (activity) and Chariot Race (activity). Patch 1.20.1.2, from game/common/scripted_triggers/00_illustration_triggers.txt.
What it checks
Every line of it is script with no tooltip text: the script is below.
The script as written (3 lines of game script)
graphical_drylands_trigger = {
terrain = drylands
}As written in game/common/scripted_triggers/00_illustration_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls graphical_drylands_trigger.
Activities (18)
Events (8)
- Dangers of …
mapmaking.0004 - Errant Heir
hunt.4008 - Far from People
hunt.1021 - Sunrise in Seclusion
hunt.1022 - The Builder: ... Many
bp2_yearly.1056 - The Builder: And Den They Were...
bp2_yearly.1055
2 more
- The Builder: Sandcastles in the Sand
bp2_yearly.1050 - The Builder: Shifting Sands
bp2_yearly.1051
Event backgrounds (17)
- Blót
- ep2_hunt_activity_camp
- Feast
- Grand Rite
- Grand Tour
- Grand Wedding
11 more
- Hunt
- Meet Peers
- Pilgrimage
- Terrain
- terrain_activity
- terrain_scope
- terrain_settlement_no_owner
- terrain_travel
- wilderness
- wilderness_activity
- wilderness_scope
Source: game/common/scripted_triggers/00_illustration_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.