Scripted trigger
diarch_cannot_be_disabled_trigger
diarch_cannot_be_disabled_trigger = { DIARCH = … }game/common/scripted_triggers/00_diarchy_scripted_triggers.txt, line 263 (7 lines). Parameters: $DIARCH$.
diarch_cannot_be_disabled_trigger is a scripted trigger in Crusader Kings III, written at line 263 of its file. A call passes 1 parameter: DIARCH. The game's script calls it in 15 places, among them … Imprison (interaction), … Retract Vassal (interaction) and … Revoke Title (interaction). Patch 1.20.1.2, from game/common/scripted_triggers/00_diarchy_scripted_triggers.txt.
What it checks
- They … too preoccupied to act as … right now
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (7 lines of game script)
diarch_cannot_be_disabled_trigger = {
custom_description = {
text = diarch_interactions_tt_is_able
subject = $DIARCH$
$DIARCH$ = { is_diarch_able_trigger = yes }
}
}As written in game/common/scripted_triggers/00_diarchy_scripted_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls diarch_cannot_be_disabled_trigger.
Character interactions (14)
Scripted triggers (1)
Source: game/common/scripted_triggers/00_diarchy_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.