CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Interaction · Diarch

Ask for Imperial Expedition

variesInfluenceAccepted automatically in some cases; otherwise the AI weighs it

Offer to expand along one of … frontiers, conquering swathes of territory — either keeping it or trading it for Influence

What you need

You

To send it

  • … is not your Liege
  • They … too preoccupied to act as … right now
  • Your liege:
    • has_diarchy_active_parameter = unlock_diarch_requests_military_expedition_interaction
  • You must be able to put at least 1000 Soldiers into the venture yourself
  • You already have permission!
  • None of these

    • You:
      • is_at_war_with = scope:actor.liege

To see it in the menu

  • If played by the AI:
    • is_diarch = yes
    • Your liege:
      • has_diarchy_active_parameter = unlock_diarch_requests_military_expedition_interaction
    • Does not have the Trait: Content
    • Does not have the Trait: Lazy
    • Does not have the Trait: Craven
  • Your liege:
    • has_diarchy_parameter = unlock_diarch_requests_military_expedition_interaction
  • is_diarch_of_target = liege
  • One of these

    • root.liege ?= scope:recipient
    • or

      The character you target › Any liege or above:
      • this = scope:actor.liege

Ask for Imperial Expedition is a diarch character interaction in Crusader Kings III. You need: They … too preoccupied to act as … right now, You must be able to put at least 1000 Soldiers into the venture yourself and You already have permission!. Accepted automatically in some cases; otherwise the AI weighs it. Reasons the AI weighs include Impotent Level of Influence (-10), Persuasive Level of Influence (+10), Controlling Level of Influence (+20) and 12 more. It costs Influence (varies). Patch 1.20.1.2, from game/common/character_interactions/00_diarch_interactions.txt.

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Quick answers (3)
What are the requirements for Ask for Imperial Expedition in CK3?
You: They … too preoccupied to act as … right now, You must be able to put at least 1000 Soldiers into the venture yourself and You already have permission!. (patch 1.20.1.2)
How do I get the AI to accept Ask for Imperial Expedition?
Accepted automatically in some cases; otherwise the AI weighs it. Its reasons: … Opinion of …, Impotent Level of Influence -10, Persuasive Level of Influence +10, Controlling Level of Influence +20, Authoritative Level of Influence +30, Imperious Level of Influence +40, I am Paranoid -50, I am Stubborn -30, I am Content -30, I am Humble -10, I am Arrogant +10, I am Ambitious +10, I am Trusting +20, I am Fickle +20, I am Lazy +20 and I am Craven +30.
How much does Ask for Imperial Expedition cost?
Influence (varies) (patch 1.20.1.2).

Will they accept?

Accepted automatically when:

  • The character you target:
    • If

      Then

      • They use their Hook on …

      Else if

      • The option “influence major” is chosen

      Then

      • Influence less than 300

      Else if

      • The option “influence medium” is chosen

      Then

      • Influence less than 200

      Else if

      • The option “influence minor” is chosen

      Then

      • Influence less than 100

      Otherwise

      • Never

Otherwise the AI adds these up and accepts above zero; near zero the answer is partly random (ai_maybe). Reasons in italics are the script's, with no label in the game.

ReasonAmount
Base-25
… Opinion of …varies
Impotent Level of Influence
when
  • root.influence_level = 0
-10
Persuasive Level of Influence
when
  • root.influence_level = 2
+10
Controlling Level of Influence
when
  • root.influence_level = 3
+20
Authoritative Level of Influence
when
  • root.influence_level = 4
+30
Imperious Level of Influence
when
  • root.influence_level = 5
+40
I am Paranoid
when
-50
I am Stubborn
when
-30
I am Content
when
-30
I am Humble
when
-10
I am Arrogant
when
+10
I am Ambitious
when
+10
I am Trusting
when
+20
I am Fickle
when
+20
I am Lazy
when
  • The character you target: Has the Trait: Lazy
+20
I am Craven
when
+30
Their personality (AI values: boldness (scripted), energy (scripted))varies
Acceptance (ai_accept) (127 lines of game script)
base = -25
opinion_modifier = {
	who = scope:recipient
	opinion_target = scope:actor
	multiplier = 1
	desc = AI_OPINION_REASON
}
modifier = {
	add = -10
	desc = AI_OPINION_INFLUENCE_LEVEL_IMPOTENT
	scope:actor.influence_level = 0
}
modifier = {
	add = 10
	desc = AI_OPINION_INFLUENCE_LEVEL_PERSUASIVE
	scope:actor.influence_level = 2
}
modifier = {
	add = 20
	desc = AI_OPINION_INFLUENCE_LEVEL_CONTROLLING
	scope:actor.influence_level = 3
}
modifier = {
	add = 30
	desc = AI_OPINION_INFLUENCE_LEVEL_AUTHORITATIVE
	scope:actor.influence_level = 4
}
modifier = {
	add = 40
	desc = AI_OPINION_INFLUENCE_LEVEL_IMPERIOUS
	scope:actor.influence_level = 5
}
modifier = {
	add = -50
	desc = ai_acceptance_trait_paranoid
	scope:recipient = {
		has_trait = paranoid
	}
}
modifier = {
	add = -30
	desc = ai_acceptance_trait_stubborn
	scope:recipient = {
		has_trait = stubborn
	}
}
modifier = {
	add = -30
	desc = ai_acceptance_trait_content
	scope:recipient = {
		has_trait = content
	}
}
modifier = {
	add = -10
	desc = ai_acceptance_trait_humble
	scope:recipient = {
		has_trait = humble
	}
}
modifier = {
	add = 10
	desc = ai_acceptance_trait_arrogant
	scope:recipient = {
		has_trait = arrogant
	}
}
modifier = {
	add = 10
	desc = ai_acceptance_trait_ambitious
	scope:recipient = {
		has_trait = ambitious
	}
}
modifier = {
	add = 20
	desc = ai_acceptance_trait_trusting
	scope:recipient = {
		has_trait = trusting
	}
}
modifier = {
	add = 20
	desc = ai_acceptance_trait_fickle
	scope:recipient = {
		has_trait = fickle
	}
}
modifier = {
	add = 20
	desc = ai_acceptance_trait_lazy
	scope:recipient = {
		has_trait = lazy
	}
}
modifier = {
	add = 30
	desc = ai_acceptance_trait_craven
	scope:recipient = {
		has_trait = craven
	}
}
ai_value_modifier = {
	who = scope:recipient
	ai_boldness = {
		if = {
			limit = {
				scope:recipient = {
					NOT = {
						ai_boldness = 0
					}
				}
			}
			value = -1
		}
	}
	ai_energy = {
		if = {
			limit = {
				scope:recipient = {
					ai_energy > 0
				}
			}
			value = 0.5
		}
	}
}

As written in game/common/character_interactions/00_diarch_interactions.txt.

What happens

If they accept

  • Gains one usage of the powerful Imperial Expedition Casus Belli
  • Any Governor bordering the War's target Ruler will be called as an Ally, and military governors may join from far away
  • The War may target any Duchies that border the Realm or De Jure belong to the Emperor
  • If … win…, … may either: Hand them over in exchange for Influence (scaling with the number of Counties taken)
  • If

    • You use a Hook
    • Has a usable Hook on the target

    Then

    • Use a Hook on the target
    • The target gains the opinion “Suspicion” (-20) of them

    Else if

    • The character you target: Is played by the AI

    Then

    • The target gains the opinion “Trust” (+20) of them
  • Event diarchy.8001

When it is accepted automatically

If they refuse

  • The character you target:
    • If

      • You don’t use a Hook

      Then

      • change_influence = { … }
    • Opinion: Angry (-40)
  • Event diarchy.8002

Options when sending

  • Stake 100 Influence
  • Stake 200 Influence
  • Stake 300 Influence
  • Use a Hook

Events it fires: diarchy.8001, diarchy.8002, diarchy.8003

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

Who can use it and sees it (is_available, is_shown) (28 lines of game script)
is_available = trigger_if = {
	limit = {
		is_ai = yes
	}
	is_diarch = yes
	liege ?= {
		has_diarchy_active_parameter = unlock_diarch_requests_military_expedition_interaction
	}
	NOR = {
		has_trait = content
		has_trait = lazy
		has_trait = craven
	}
}
liege ?= {
	has_diarchy_parameter = unlock_diarch_requests_military_expedition_interaction
}
is_diarch_of_target = liege
exists = liege
is_shown = scope:actor != scope:recipient
OR = {
	scope:actor.liege ?= scope:recipient
	scope:recipient = {
		any_liege_or_above = {
			this = scope:actor.liege
		}
	}
}

As written in game/common/character_interactions/00_diarch_interactions.txt.

Can be sent when (is_valid…) (27 lines of game script)
custom_tooltip = {
	text = custom_description.tt.must_target_liege
	scope:recipient = scope:actor.liege
}
diarch_cannot_be_disabled_trigger = {
	DIARCH = scope:actor
}
scope:actor.liege = {
	has_diarchy_active_parameter = unlock_diarch_requests_military_expedition_interaction
}
custom_tooltip = {
	text = diarch_request_imperial_expedition_interaction.tt.minimum_troop_count
	scope:actor.max_military_strength >= request_imperial_expedition_minimum_troop_count_value
}
custom_tooltip = {
	text = diarch_request_imperial_expedition_interaction.tt.actor_already_has_charge
	scope:actor = {
		NOT = {
			has_variable = imperial_expedition_charged
		}
	}
}
NOT = {
	scope:actor = {
		is_at_war_with = scope:actor.liege
	}
}

As written in game/common/character_interactions/00_diarch_interactions.txt.

Effects (on_send, on_accept, on_decline) (15 lines of game script)
on_accept = scope:actor = {
	show_as_tooltip = {
		diarch_request_imperial_expedition_accepted_effect = yes
	}
	trigger_event = diarchy.8001
}
on_decline = scope:actor = {
	show_as_tooltip = {
		diarch_request_imperial_expedition_rejected_effect = yes
	}
	trigger_event = diarchy.8002
}
on_auto_accept = scope:recipient = {
	trigger_event = diarchy.8003
}

As written in game/common/character_interactions/00_diarch_interactions.txt.

Category
Diarch
Cost: Influence
varies
Again on the same character
after 25 years
In the menu
under More…
ID
diarch_request_imperial_expedition_interaction

Source: game/common/character_interactions/00_diarch_interactions.txt and the English localisation, Crusader Kings III 1.20.1.2. “You” is the character who sends it (scope:actor, or a puppet acting for you); “the character you target” is the recipient. “…” marks words the game fills in at play time (a name, a title).

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