Interaction · Diarch
Demand Private Despotate
Am I not the recipient too? Do I not deserve a region where my word is unmitigated law?
What you need
You
To send it
- … is not your Liege
- They … too preoccupied to act as … right now
- Your liege:
has_diarchy_active_parameter = unlock_diarch_demand_kingdom_interaction
- You already hold a Kingdom-Tier Title
None of these
- You:
is_at_war_with = scope:actor.liege
- You:
scope:target.tier = tier_kingdomNone of these
- The target’s capital county:
target_is_de_jure_liege_or_above = scope:target
- The target’s capital county:
To see it in the menu
- If played by the AI:
- Your liege:
has_diarchy_parameter = unlock_diarch_demand_kingdom_interaction
is_diarch_of_target = liegeOne of these
root.liege ?= scope:recipientor
The character you target › Any liege or above:this = scope:actor.liege
Which title you can pick
- The target:
- Title tier exactly Kingdom
is_landless_type_title = no- If not: Title already created: Not: Title already created
- Otherwise:
holder = scope:recipient
- The character you target:
completely_controls = scope:target
None of these
- The target’s capital county:
target_is_de_jure_liege_or_above = scope:target
- The target’s capital county:
Demand Private Despotate is a diarch character interaction in Crusader Kings III. You need: They … too preoccupied to act as … right now and You already hold a Kingdom-Tier Title. Accepted automatically in some cases; otherwise the AI weighs it. Reasons the AI weighs include Impotent Level of Influence (-10), Persuasive Level of Influence (+10), Controlling Level of Influence (+20) and 11 more. It costs Influence (varies). Patch 1.20.1.2, from game/common/character_interactions/00_diarch_interactions.txt.
Quick answers (3)
- What are the requirements for Demand Private Despotate in CK3?
- You: They … too preoccupied to act as … right now and You already hold a Kingdom-Tier Title. (patch 1.20.1.2)
- How do I get the AI to accept Demand Private Despotate?
- Accepted automatically in some cases; otherwise the AI weighs it. Its reasons: … Opinion of …, Impotent Level of Influence -10, Persuasive Level of Influence +10, Controlling Level of Influence +20, Authoritative Level of Influence +30, Imperious Level of Influence +40, I am Paranoid -50, I am Stubborn -30, I am Greedy -30, I am Arrogant -20, I am Humble +20, I am Trusting +20, I am Fickle +20, I am Lazy +20 and I am Generous +20.
- How much does Demand Private Despotate cost?
- Influence (varies) (patch 1.20.1.2).
Will they accept?
Accepted automatically when:
- The character you target:
Otherwise the AI adds these up and accepts above zero; near zero the answer is partly random (ai_maybe). Reasons in italics are the script's, with no label in the game.
| Reason | Amount |
|---|---|
| Base | -50 |
| … Opinion of … | varies |
Impotent Level of Influencewhen
| -10 |
Persuasive Level of Influencewhen
| +10 |
Controlling Level of Influencewhen
| +20 |
Authoritative Level of Influencewhen
| +30 |
Imperious Level of Influencewhen
| +40 |
| I am Paranoid | -50 |
| I am Stubborn | -30 |
| I am Greedy | -30 |
| I am Arrogant | -20 |
| I am Humble | +20 |
| I am Trusting | +20 |
| I am Fickle | +20 |
| I am Lazy | +20 |
| I am Generous | +20 |
| Their personality (AI values: boldness (scripted), energy (scripted)) | varies |
Acceptance (ai_accept) (120 lines of game script)
base = -50
opinion_modifier = {
who = scope:recipient
opinion_target = scope:actor
multiplier = 1
desc = AI_OPINION_REASON
}
modifier = {
add = -10
desc = AI_OPINION_INFLUENCE_LEVEL_IMPOTENT
scope:actor.influence_level = 0
}
modifier = {
add = 10
desc = AI_OPINION_INFLUENCE_LEVEL_PERSUASIVE
scope:actor.influence_level = 2
}
modifier = {
add = 20
desc = AI_OPINION_INFLUENCE_LEVEL_CONTROLLING
scope:actor.influence_level = 3
}
modifier = {
add = 30
desc = AI_OPINION_INFLUENCE_LEVEL_AUTHORITATIVE
scope:actor.influence_level = 4
}
modifier = {
add = 40
desc = AI_OPINION_INFLUENCE_LEVEL_IMPERIOUS
scope:actor.influence_level = 5
}
modifier = {
add = -50
desc = ai_acceptance_trait_paranoid
scope:recipient = {
has_trait = paranoid
}
}
modifier = {
add = -30
desc = ai_acceptance_trait_stubborn
scope:recipient = {
has_trait = stubborn
}
}
modifier = {
add = -30
desc = ai_acceptance_trait_greedy
scope:recipient = {
has_trait = greedy
}
}
modifier = {
add = -20
desc = ai_acceptance_trait_arrogant
scope:recipient = {
has_trait = arrogant
}
}
modifier = {
add = 20
desc = ai_acceptance_trait_humble
scope:recipient = {
has_trait = humble
}
}
modifier = {
add = 20
desc = ai_acceptance_trait_trusting
scope:recipient = {
has_trait = trusting
}
}
modifier = {
add = 20
desc = ai_acceptance_trait_fickle
scope:recipient = {
has_trait = fickle
}
}
modifier = {
add = 20
desc = ai_acceptance_trait_lazy
scope:recipient = {
has_trait = lazy
}
}
modifier = {
add = 20
desc = ai_acceptance_trait_generous
scope:recipient = {
has_trait = generous
}
}
ai_value_modifier = {
who = scope:recipient
ai_boldness = {
if = {
limit = {
scope:recipient = {
NOT = {
ai_boldness = 0
}
}
}
value = -1
}
}
ai_energy = {
if = {
limit = {
scope:recipient = {
ai_energy > 0
}
}
value = 0.5
}
}
}As written in game/common/character_interactions/00_diarch_interactions.txt.
What happens
If they accept
If
- The option “influence major” is chosen
scope:recipient.influence >= diarch_demand_despotate_interaction_stake_to_raise_major_inverted_value
Then
- … can decline this because … can afford double your Influence stake, 1000
Else if
- The option “influence medium” is chosen
scope:recipient.influence >= diarch_demand_despotate_interaction_stake_to_raise_medium_inverted_value
Then
- … can decline this because … can afford double your Influence stake, 700
Else if
- The option “influence minor” is chosen
scope:recipient.influence >= diarch_demand_despotate_interaction_stake_to_raise_minor_inverted_value
Then
- … can decline this because … can afford double your Influence stake, 400
- The target:
- Every in de jure hierarchy:
If
- You: Is not landed
Then
- The target › One de jure county, picked in order:
- Where › Their holder:
- Is played by the AI
- Any liege or above:
- Gains the … Title (actor)
- Where › Their holder:
- Gains the … Title (actor)
- Every De Jure Vassal of …:
- Where: Is a direct vassal of the target
change_liege = { liege = scope:actor change = scope:change }
- Else, if played by the AI: Opinion: Grateful (+40)
- Event diarchy.8031
When it is accepted automatically
- The character you target: Event diarchy.8033
If they refuse
- The character you target:
- Opinion: Angry (-40)
- Event diarchy.8032
Options when sending
- Stake 200 Influence
- Stake 350 Influence
- Stake 500 Influence
- Use a Hook
Events it fires: diarchy.8031, diarchy.8032, diarchy.8033
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
Who can use it and sees it (is_available, is_shown) (28 lines of game script)
is_available = trigger_if = {
limit = {
is_ai = yes
}
is_diarch = yes
liege ?= {
has_diarchy_active_parameter = unlock_diarch_demand_kingdom_interaction
}
NOR = {
has_trait = content
has_trait = humble
}
diarch_loyalty < diarch_loyalty_visibly_loyal_threshold
}
liege ?= {
has_diarchy_parameter = unlock_diarch_demand_kingdom_interaction
}
is_diarch_of_target = liege
exists = liege
is_shown = scope:actor != scope:recipient
OR = {
scope:actor.liege ?= scope:recipient
scope:recipient = {
any_liege_or_above = {
this = scope:actor.liege
}
}
}As written in game/common/character_interactions/00_diarch_interactions.txt.
Can be sent when (is_valid…) (19 lines of game script)
custom_tooltip = {
text = custom_description.tt.must_target_liege
scope:recipient = scope:actor.liege
}
diarch_cannot_be_disabled_trigger = {
DIARCH = scope:actor
}
scope:actor.liege = {
has_diarchy_active_parameter = unlock_diarch_demand_kingdom_interaction
}
custom_tooltip = {
text = diarch_demand_despotate_interaction.tt.already_have_high_titles
scope:actor.highest_held_title_tier < tier_kingdom
}
NOT = {
scope:actor = {
is_at_war_with = scope:actor.liege
}
}As written in game/common/character_interactions/00_diarch_interactions.txt.
Effects (on_send, on_accept, on_decline) (36 lines of game script)
on_accept = if = {
limit = {
scope:influence_major = yes
scope:recipient.influence >= diarch_demand_despotate_interaction_stake_to_raise_major_inverted_value
}
custom_tooltip = diarch_demand_despotate_interaction_stake_to_raise_major_value.tt.liege_can_refuse
}
else_if = {
limit = {
scope:influence_medium = yes
scope:recipient.influence >= diarch_demand_despotate_interaction_stake_to_raise_medium_inverted_value
}
custom_tooltip = diarch_demand_despotate_interaction_stake_to_raise_medium_value.tt.liege_can_refuse
}
else_if = {
limit = {
scope:influence_minor = yes
scope:recipient.influence >= diarch_demand_despotate_interaction_stake_to_raise_minor_inverted_value
}
custom_tooltip = diarch_demand_despotate_interaction_stake_to_raise_minor_value.tt.liege_can_refuse
}
scope:actor = {
show_as_tooltip = {
diarch_demand_despotate_interaction_accepted_effect = yes
}
trigger_event = diarchy.8031
}
on_decline = scope:actor = {
show_as_tooltip = {
diarch_demand_despotate_interaction_rejected_effect = yes
}
trigger_event = diarchy.8032
}
on_auto_accept = scope:recipient = {
trigger_event = diarchy.8033
}As written in game/common/character_interactions/00_diarch_interactions.txt.
- Category
- Diarch
- Cost: Influence
- varies
- Again on the same character
- after 25 years
- In the menu
- under More…
- ID
diarch_demand_despotate_interaction
Source: game/common/character_interactions/00_diarch_interactions.txt and the English localisation, Crusader Kings III 1.20.1.2. “You” is the character who sends it (scope:actor, or a puppet acting for you); “the character you target” is the recipient.