Interaction · Diarch
Scapegoat Co-Ruler
Let it be publicly known that all the ills of the realm are the recipient's doing — burning Opinion in exchange for Influence How much Influence you gain is proportional to how much more Diplomacy or Intrigue you have than your counterpart
What you need
You
To send it
- Is an Adult
If
- You: Is the diarch of the target
Then
- They … too preoccupied to act as … right now
- Neither your Diplomacy nor your Intrigue are higher than …
- The Scales of Power favor … too strongly…
None of these
- You: Is at war with the target
Also needed: not imprisoned
To see it in the menu
- If played by the AI:
One of these
All of these
has_active_diarchy = yesOne of these
diplomacy_diff = { target = diarch value >= 5 }or
intrigue_diff = { target = diarch value >= 5 }
or
All of these
is_diarch = yesOne of these
intrigue_diff = { target = liege value >= 5 }or
diplomacy_diff = { target = liege value >= 5 }
- Loyalty less than 75
- Does not have the Trait: Honest
- Does not have the Trait: Just
- Does not have the Trait: Loyal
- The Scales of Power favor … too strongly…
The character you target
- Is an Adult
Scapegoat Co-Ruler is a diarch character interaction in Crusader Kings III. You need: Is not imprisoned, Is an Adult, Neither your Diplomacy nor your Intrigue are higher than … and 1 more. The character you target needs: Is an Adult. Accepted automatically. It costs Prestige (varies). Patch 1.20.1.2, from game/common/character_interactions/00_diarch_interactions.txt.
Quick answers (3)
- What are the requirements for Scapegoat Co-Ruler in CK3?
- You: Is not imprisoned, Is an Adult, Neither your Diplomacy nor your Intrigue are higher than … and The Scales of Power favor … too strongly…. The character you target: Is an Adult. (patch 1.20.1.2)
- Will the AI accept Scapegoat Co-Ruler?
- Yes: it is accepted automatically.
- How much does Scapegoat Co-Ruler cost?
- Prestige (varies) (patch 1.20.1.2).
Will they accept?
The other character has no choice: the game accepts it automatically.
What happens
Effects
- The character you target:
If
- Is the diarch of you
Then
- Event diarchy.8041
- Every player:
- Where:
top_liege = scope:actor.top_liege
- Event diarchy.8041
- Where:
If
- The option “diplomacy small” is chosen
Then
- You:
- Influence changes
add_tyranny = { value = scope:multiplied_diff divide = 40 min = 3 }
- The character you target:
change_strife_opinion = { value = scope:multiplied_diff divide = 30 min = 5 }
Else if
- The option “diplomacy large” is chosen
Then
- You:
- Influence changes
add_tyranny = { value = scope:multiplied_diff divide = 40 min = 5 }
- The character you target:
change_strife_opinion = { value = scope:multiplied_diff divide = 30 min = 10 }
Else if
- The option “intrigue small” is chosen
Then
- You:
- Influence changes
add_tyranny = { value = scope:multiplied_diff divide = 40 min = 3 }
- The character you target:
change_strife_opinion = { value = scope:multiplied_diff divide = 30 min = 5 }
Else if
- The option “intrigue large” is chosen
Then
- You:
- Influence changes
add_tyranny = { value = scope:multiplied_diff divide = 40 min = 5 }
- The character you target:
change_strife_opinion = { value = scope:multiplied_diff divide = 30 min = 10 }
Otherwise
If
title:h_china.holder ?= scope:actor.top_liege- Any character situation:
situation:dynastic_cycle ?= this- The current phase counts “Grand Secretariat's Autonomy Dynastic Cycle Catalyst”
Then
- Dynastic Cycle: Counts toward the situation's next phase: “Grand Secretariat's Autonomy Dynastic Cycle Catalyst”
- Event diarchy.8042
- Every player:
- Where:
top_liege = scope:actor.top_liege
- Event diarchy.8042
- Where:
If
- The option “diplomacy small” is chosen
Then
- You:
- Influence changes
change_strife_opinion = { value = scope:multiplied_diff divide = 40 min = 3 }
- The character you target:
add_tyranny = { value = scope:multiplied_diff divide = 30 min = 5 }
Else if
- The option “diplomacy large” is chosen
Then
- You:
- Influence changes
change_strife_opinion = { value = scope:multiplied_diff divide = 40 min = 5 }
- The character you target:
add_tyranny = { value = scope:multiplied_diff divide = 30 min = 10 }
Else if
- The option “intrigue small” is chosen
Then
- You:
- Influence changes
change_strife_opinion = { value = scope:multiplied_diff divide = 40 min = 3 }
- The character you target:
add_tyranny = { value = scope:multiplied_diff divide = 30 min = 5 }
Else if
- The option “intrigue large” is chosen
Then
- You:
- Influence changes
change_strife_opinion = { value = scope:multiplied_diff divide = 40 min = 5 }
- The character you target:
add_tyranny = { value = scope:multiplied_diff divide = 30 min = 10 }
- The character you target: Opinion: Slandered Me
- This infighting in the halls of power sullies the realm, making the Vassals think less of you both — though more so …
Options when sending
- Leverage your superior Diplomacy subtly
- Leverage your superior Diplomacy overtly
- Leverage your superior Intrigue subtly
- Leverage your superior Intrigue overtly
Events it fires: diarchy.8041, diarchy.8042
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
Who can use it and sees it (is_available, is_shown) (42 lines of game script)
is_available = trigger_if = {
limit = {
is_ai = yes
}
OR = {
AND = {
has_active_diarchy = yes
OR = {
diplomacy_diff = {
target = diarch
value >= 5
}
intrigue_diff = {
target = diarch
value >= 5
}
}
}
AND = {
is_diarch = yes
OR = {
intrigue_diff = {
target = liege
value >= 5
}
diplomacy_diff = {
target = liege
value >= 5
}
}
diarch_loyalty < diarch_loyalty_visibly_loyal_threshold
}
}
NOR = {
has_trait = honest
has_trait = just
has_trait = loyal
}
}
is_shown = is_in_scapegoating_diarchy_visibility_trigger = {
PARAMETER_TYPE = has_diarchy_parameter
}As written in game/common/character_interactions/00_diarch_interactions.txt.
Can be sent when (is_valid…) (32 lines of game script)
scope:actor = {
is_imprisoned = no
is_adult = yes
}
scope:recipient = {
is_adult = yes
}
trigger_if = {
limit = {
scope:actor = {
is_diarch_of_target = scope:recipient
}
}
diarch_cannot_be_disabled_trigger = {
DIARCH = scope:actor
}
}
custom_tooltip = {
text = scapegoat_counterpart_interaction.tt.skill_requirements
OR = {
scope:actor.diplomacy > scope:recipient.diplomacy
scope:actor.intrigue > scope:recipient.intrigue
}
}
is_in_scapegoating_diarchy_visibility_trigger = {
PARAMETER_TYPE = has_diarchy_active_parameter
}
NOT = {
scope:actor = {
is_at_war_with = scope:recipient
}
}As written in game/common/character_interactions/00_diarch_interactions.txt.
Effects (on_send, on_accept, on_decline) (55 lines of game script)
on_accept = scope:recipient = {
if = {
limit = {
is_diarch_of_target = scope:actor
}
trigger_event = diarchy.8041
every_player = {
limit = {
top_liege = scope:actor.top_liege
NOR = {
this = scope:actor
this = scope:recipient
}
}
trigger_event = diarchy.8041
}
scapegoat_counterpart_interaction_process_results_effect = {
REALM_OPINION_ACTOR = add_tyranny
REALM_OPINION_RECIPIENT = change_strife_opinion
}
}
else = {
tgp_activate_catalyst_against_hegemon_effect = {
HEGEMON = scope:actor.top_liege
CATALYST = catalyst_diarch_mandate
}
trigger_event = diarchy.8042
every_player = {
limit = {
top_liege = scope:actor.top_liege
NOR = {
this = scope:actor
this = scope:recipient
}
}
trigger_event = diarchy.8042
}
scapegoat_counterpart_interaction_process_results_effect = {
REALM_OPINION_ACTOR = change_strife_opinion
REALM_OPINION_RECIPIENT = add_tyranny
}
}
}
scope:recipient = {
add_opinion = {
target = scope:actor
modifier = slandered_me_opinion
opinion = {
value = scope:multiplied_diff
divide = -20
max = -10
}
}
}
custom_tooltip = scapegoat_counterpart_interaction.tt.infighting_sullies_the_realmAs written in game/common/character_interactions/00_diarch_interactions.txt.
- Category
- Diarch
- Cost: Prestige
- varies
- Cooldown
- 3 years
- In the menu
- under More…
- ID
scapegoat_counterpart_interaction
Source: game/common/character_interactions/00_diarch_interactions.txt and the English localisation, Crusader Kings III 1.20.1.2. “You” is the character who sends it (scope:actor, or a puppet acting for you); “the character you target” is the recipient.