CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

can_start_single_combat_trigger

can_start_single_combat_trigger = yes

game/common/scripted_triggers/00_single_combat_scripted_triggers.txt, line 6 (6 lines). No parameters.

can_start_single_combat_trigger is a scripted trigger in Crusader Kings III, written at line 6 of its file. It takes no parameters: can_start_single_combat_trigger = yes (or no). The game's script calls it in 40 places, among them Challenge the … (decision), Challenge for Artifact (interaction) and Challenge to Duel (interaction). Patch 1.20.1.2, from game/common/scripted_triggers/00_single_combat_scripted_triggers.txt.

The comment above it in the file

Note: this is a very stripped down trigger set. It's expected that it'll be parsed through something that parses out more typically unsuitable candidates (e.g., prisoners under most circumstances).

What it checks

Every line of it is script with no tooltip text: the script is below.

The script as written (6 lines of game script)
can_start_single_combat_trigger = {
	# Check for the usual stuff.
	can_start_single_combat_eligibility_checks_trigger = yes
	# And filter out those who can never be in single combat.
	can_start_single_combat_banned_checks_trigger = no
}

As written in game/common/scripted_triggers/00_single_combat_scripted_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls can_start_single_combat_trigger.

Decisions (1)

Events (25)

19 more

Scripted effects inside an event file (1)

  • lisp_mocking_reaction_effect

Scripted triggers inside an event file (4)

  • court_8160_knight_trigger
  • ep3_laamp_flavour_ewan_2091_valid_angry_courtier_general_trigger
  • ep3_laamp_flavour_ewan_3081_challenging_courtier_trigger
  • tribal_1001_champion_check_trigger

Source: game/common/scripted_triggers/00_single_combat_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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