Scripted trigger
can_start_single_combat_trigger
can_start_single_combat_trigger = yesgame/common/scripted_triggers/00_single_combat_scripted_triggers.txt, line 6 (6 lines). No parameters.
can_start_single_combat_trigger is a scripted trigger in Crusader Kings III, written at line 6 of its file. It takes no parameters: can_start_single_combat_trigger = yes (or no). The game's script calls it in 40 places, among them Challenge the … (decision), Challenge for Artifact (interaction) and Challenge to Duel (interaction). Patch 1.20.1.2, from game/common/scripted_triggers/00_single_combat_scripted_triggers.txt.
The comment above it in the file
Note: this is a very stripped down trigger set. It's expected that it'll be parsed through something that parses out more typically unsuitable candidates (e.g., prisoners under most circumstances).
What it checks
Every line of it is script with no tooltip text: the script is below.
The script as written (6 lines of game script)
can_start_single_combat_trigger = {
# Check for the usual stuff.
can_start_single_combat_eligibility_checks_trigger = yes
# And filter out those who can never be in single combat.
can_start_single_combat_banned_checks_trigger = no
}As written in game/common/scripted_triggers/00_single_combat_scripted_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls can_start_single_combat_trigger.
Decisions (1)
Character interactions (6)
Events (25)
- A Challenger
tribal.1001 - A Courtly Gift
court.9001 - A Disgrace to the Gods
fp1_jomsvikings.0041 - A Land at War
hold_court.6100 - A Long Awaited Coup: Gleaming Swords
diarchy.9021 - Allegiance, Burped
jason_locale_events.200
19 more
- Bandits!
ep3_laamp_flavour_ewan.4001 - Bring Me … Head
laamp_base_contract_schemes.1004 - Bring Me … Head
laamp_base_contract_schemes.1301 - Burning Rivalry
bp1_yearly.5728 - Drunken Brawl
bp1_yearly.5717 - Eyes in the Night
ep3_laamp_flavour_ewan.4061 - Hook, Line...
bp1_yearly.5709 - Learn Language: Infantile Fables
learn_language_ongoing.1120 - Rescuer
ep3_contract_event.0570 - Rites of Passage: Duel
bp2_yearly.7021 - single_combat.1001
- single_combat.1002
- Slavers
ep3_laamp_flavour_ewan.4071 - Study Rite: Heretical Tales
study_faith_ongoing.1120 - The Bored Berserker
fp1_yearly.2200 - The Frontier Beckons
fp3_yearly.8004 - The Law in …
ep3_laamp_flavour_ewan.3071 - Wanderlust
fp1_yearly.2000 - Wrestle for It
ep3_laamp_flavour_ewan.3081
Scripted effects inside an event file (1)
- lisp_mocking_reaction_effect
Scripted triggers inside an event file (4)
- court_8160_knight_trigger
- ep3_laamp_flavour_ewan_2091_valid_angry_courtier_general_trigger
- ep3_laamp_flavour_ewan_3081_challenging_courtier_trigger
- tribal_1001_champion_check_trigger
Source: game/common/scripted_triggers/00_single_combat_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.