Scripted trigger · The Northern Lords files
trial_by_combat_shown_and_not_invalid_trigger
trial_by_combat_shown_and_not_invalid_trigger = yesgame/common/scripted_triggers/01_fp1_scripted_triggers.txt, line 211 (12 lines). No parameters.
trial_by_combat_shown_and_not_invalid_trigger is a scripted trigger in Crusader Kings III, in the The Northern Lords files, written at line 211 of its file. It takes no parameters: trial_by_combat_shown_and_not_invalid_trigger = yes (or no). The game's script calls it in 2 places, among them Trial-by-Combat: … (event fp1_tbc.0001) and trial_by_combat_is_valid_trigger (scripted trigger). Patch 1.20.1.2, from game/common/scripted_triggers/01_fp1_scripted_triggers.txt.
What it checks
Every line of it is script with no tooltip text: the script is below.
The script as written (12 lines of game script)
trial_by_combat_shown_and_not_invalid_trigger = {
# Scope:puppet_or_actor must be able to fight personally.
scope:puppet_or_actor = { can_start_single_combat_trigger = yes }
# Scope:puppet_or_actor cannot challenge someone they have a ceasefire against.
scope:puppet_or_actor = {
NOT = { has_truce = scope:recipient }
}
# Scope:puppet_or_actor *definitely* cannot challenge someone they're at war with.
scope:puppet_or_actor = {
NOT = { is_at_war_with = scope:recipient }
}
}As written in game/common/scripted_triggers/01_fp1_scripted_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls trial_by_combat_shown_and_not_invalid_trigger.
Events (1)
- Trial-by-Combat: …
fp1_tbc.0001
Scripted triggers (1)
Source: game/common/scripted_triggers/01_fp1_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.