CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger · The Northern Lords files

trial_by_combat_shown_and_not_invalid_trigger

trial_by_combat_shown_and_not_invalid_trigger = yes

game/common/scripted_triggers/01_fp1_scripted_triggers.txt, line 211 (12 lines). No parameters.

trial_by_combat_shown_and_not_invalid_trigger is a scripted trigger in Crusader Kings III, in the The Northern Lords files, written at line 211 of its file. It takes no parameters: trial_by_combat_shown_and_not_invalid_trigger = yes (or no). The game's script calls it in 2 places, among them Trial-by-Combat: … (event fp1_tbc.0001) and trial_by_combat_is_valid_trigger (scripted trigger). Patch 1.20.1.2, from game/common/scripted_triggers/01_fp1_scripted_triggers.txt.

What it checks

Every line of it is script with no tooltip text: the script is below.

The script as written (12 lines of game script)
trial_by_combat_shown_and_not_invalid_trigger = {
	# Scope:puppet_or_actor must be able to fight personally.
	scope:puppet_or_actor = { can_start_single_combat_trigger = yes }
	# Scope:puppet_or_actor cannot challenge someone they have a ceasefire against.
	scope:puppet_or_actor = {
		NOT = { has_truce = scope:recipient }
	}
	# Scope:puppet_or_actor *definitely* cannot challenge someone they're at war with.
	scope:puppet_or_actor = {
		NOT = { is_at_war_with = scope:recipient }
	}
}

As written in game/common/scripted_triggers/01_fp1_scripted_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls trial_by_combat_shown_and_not_invalid_trigger.

Events (1)

Source: game/common/scripted_triggers/01_fp1_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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