Scripted trigger · The Northern Lords files
trial_by_combat_is_valid_trigger
trial_by_combat_is_valid_trigger = yesgame/common/scripted_triggers/01_fp1_scripted_triggers.txt, line 224 (43 lines). No parameters.
trial_by_combat_is_valid_trigger is a scripted trigger in Crusader Kings III, in the The Northern Lords files, written at line 224 of its file. It takes no parameters: trial_by_combat_is_valid_trigger = yes (or no). The game's script calls it in 1 place, among them Trial-by-Combat (interaction). Its body carries 2 texts of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_triggers/01_fp1_scripted_triggers.txt.
What it checks
trial_by_combat_shown_and_not_invalid_trigger = yesscope:puppet_or_actor:has_imprisonment_reason = scope:recipient
- scope:puppet_or_actor: Is not imprisoned
- scope:recipient: Is not imprisoned
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (43 lines of game script)
trial_by_combat_is_valid_trigger = {
# Calc some stuff that might invalidate elsewhere before the bout is sorted.
trial_by_combat_shown_and_not_invalid_trigger = yes
# Must have an imprisonment reason on the character.
scope:puppet_or_actor = { has_imprisonment_reason = scope:recipient }
# Scope:recipient must be able to fight or else have at least *one* designatable champion.
scope:recipient = {
trigger_if = {
limit = {
OR = {
can_start_single_combat_eligibility_checks_trigger = no
NOT = {
can_be_combatant_based_on_gender_trigger = { ARMY_OWNER = scope:recipient }
}
}
}
custom_description = {
text = "fp1_tbc_no_available_champions"
OR = {
any_knight = { eligible_knight_to_champion_trial_by_combat_trigger = yes }
# Can use champion court position too if available
AND = {
employs_court_position = champion_court_position
any_court_position_holder = {
type = champion_court_position
eligible_knight_to_champion_trial_by_combat_trigger = yes #trigger checks for prowess, and while its not mandatory that the champ has a high value, we don't want to trap them into having to use their prowess 3 champ to defend their life
}
}
}
}
}
}
# Scope:recipient must not be banned from single combat.
scope:recipient = {
custom_description = {
text = "fp1_tbc_recipient_banned_from_combat"
can_start_single_combat_banned_checks_trigger = no
}
}
# Neither of the characters can be imprisoned.
scope:puppet_or_actor = { is_imprisoned = no }
scope:recipient = { is_imprisoned = no }
}As written in game/common/scripted_triggers/01_fp1_scripted_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls trial_by_combat_is_valid_trigger.
Character interactions (1)
Source: game/common/scripted_triggers/01_fp1_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.