CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

rival_single_combat_shown_and_not_invalid_trigger

rival_single_combat_shown_and_not_invalid_trigger = yes

game/common/scripted_triggers/00_lifestyle_perk_triggers.txt, line 77 (10 lines). No parameters.

rival_single_combat_shown_and_not_invalid_trigger is a scripted trigger in Crusader Kings III, written at line 77 of its file. It takes no parameters: rival_single_combat_shown_and_not_invalid_trigger = yes (or no). The game's script calls it in 4 places, among them Challenge for Artifact (interaction), Challenge to Duel (interaction) and Punish Criminal (interaction). Patch 1.20.1.2, from game/common/scripted_triggers/00_lifestyle_perk_triggers.txt.

What it checks

Every line of it is script with no tooltip text: the script is below.

The script as written (10 lines of game script)
rival_single_combat_shown_and_not_invalid_trigger = {
	scope:actor = {
		# Scope:actor must be able to fight personally.
		can_start_single_combat_trigger = yes
		# Scope:actor cannot challenge someone they have a ceasefire against.
		NOT = { has_truce = scope:recipient }
		# Scope:actor *definitely* cannot challenge someone they're at war with.
		NOT = { is_at_war_with = scope:recipient }
	}
}

As written in game/common/scripted_triggers/00_lifestyle_perk_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls rival_single_combat_shown_and_not_invalid_trigger.

Source: game/common/scripted_triggers/00_lifestyle_perk_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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