CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · Tours and Tournaments files

tournament_contest_rewards_effect

tournament_contest_rewards_effect = { CONTEST = … }

game/common/scripted_effects/04_dlc_ep2_tournament_effects.txt, line 4502 (87 lines). Parameters: $CONTEST$.

tournament_contest_rewards_effect is a scripted effect in Crusader Kings III, in the Tours and Tournaments files, written at line 4502 of its file. A call passes 1 parameter: CONTEST. The game's script calls it in 4 places, among them tournament_contest_race_winner_effect (scripted effect), tournament_contest_turn_winner_effect (scripted effect) and tournament_contest_versus_winner_effect (scripted effect). Its body carries 1 text of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_effects/04_dlc_ep2_tournament_effects.txt.

What it does

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (87 lines of game script)
tournament_contest_rewards_effect = {
	scope:activity = {
		random_guest_subset = {
			name = winner
			phase = tournament_phase_$CONTEST$
			save_scope_as = contest_winner
			add_to_list = awarded_contestants
			scope:activity = {
				add_activity_log_entry = {
					key = tournament_$CONTEST$_winner_log
					tags = { winner contest }
					score = 80
					show_in_conclusion = yes
					character = scope:contest_winner

					# EFFECT
					scope:contest_winner ?= {
						# Prestige
						tournament_winner_prestige_rewards_effect = yes
						# Gold
						tournament_winner_gold_rewards_effect = yes
						# Trait
						tournament_give_trait_effect = { CONTEST = $CONTEST$ }
						# Modifier
						add_character_modifier = { modifier = tournament_$CONTEST$_winner_modifier years = 5 }
					}
				}
			}
			#Memory
			create_character_memory = {
				type = tournament_won_contest_memory
				
				participants = {
					contestant = this
					host = scope:host
				}
			}
			ordered_memory = {
				memory_type = tournament_won_contest_memory
				order_by = memory_creation_date
				set_variable = {
					name = contest_type
					value = flag:tournament_phase_$CONTEST$
				}
			}
			add_to_list = awarded_contestants
			custom_tooltip = contest_winner_ceremony_tt
		}
		# Second Place
		random_guest_subset = {
			name = second_place
			phase = tournament_phase_$CONTEST$
			# Prestige
			tournament_second_prestige_rewards_effect = yes
			# Gold
			tournament_second_gold_rewards_effect = yes
			# Trait
			tournament_give_trait_effect = { CONTEST = $CONTEST$ }
			add_character_modifier = { modifier = tournament_$CONTEST$_participant_modifier years = 5 }
			add_to_list = awarded_contestants
		}
		# Third place
		random_guest_subset = {
			name = third_place
			phase = tournament_phase_$CONTEST$
			# Prestige
			tournament_third_prestige_rewards_effect = yes
			# Gold
			tournament_third_gold_rewards_effect = yes
			# Trait
			tournament_give_trait_effect = { CONTEST = $CONTEST$ }
			add_character_modifier = { modifier = tournament_$CONTEST$_participant_modifier years = 5 }
			add_to_list = awarded_contestants
		}
		# Other competitors
		every_guest_subset = {
			name = qualified
			phase = tournament_phase_$CONTEST$
			custom = contest_individual_losers_tt
			limit = {
				NOT = { is_in_list = awarded_contestants }
			}
			tournament_give_trait_effect = { CONTEST = $CONTEST$ }
			add_character_modifier = { modifier = tournament_$CONTEST$_participant_modifier years = 5 }
		}
	}
}

As written in game/common/scripted_effects/04_dlc_ep2_tournament_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls tournament_contest_rewards_effect.

Source: game/common/scripted_effects/04_dlc_ep2_tournament_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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