CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
Silk & Silverout Tue, Nov 17What's free, what needs the DLC, price →

Scripted effect · Tours and Tournaments files

tournament_winner_gold_rewards_effect

tournament_winner_gold_rewards_effect = yes

game/common/scripted_effects/04_dlc_ep2_tournament_effects.txt, line 4306 (54 lines). No parameters.

tournament_winner_gold_rewards_effect is a scripted effect in Crusader Kings III, in the Tours and Tournaments files, written at line 4306 of its file. It takes no parameters: tournament_winner_gold_rewards_effect = yes. The game's script calls it in 1 place, among them tournament_contest_rewards_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/04_dlc_ep2_tournament_effects.txt.

What it does

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (54 lines of game script)
tournament_winner_gold_rewards_effect = {
	if = {
		limit = {
			scope:activity = {
				has_activity_option = {
					category = tournament_option_prizes
					option = tournament_prizes_splendid
				}
			}
		}
		add_gold = scope:host.massive_gold_value
		tournament_contest_rewards_split_prize_money_with_liege_effect = { AMOUNT = scope:host.massive_gold_value }
	}
	else_if = {
		limit = {
			scope:activity = {
				has_activity_option = {
					category = tournament_option_prizes
					option = tournament_prizes_very_good
				}
			}
		}
		add_gold = scope:host.major_gold_value
		tournament_contest_rewards_split_prize_money_with_liege_effect = { AMOUNT = scope:host.major_gold_value }
	}
	else_if = {
		limit = {
			scope:activity = {
				has_activity_option = {
					category = tournament_option_prizes
					option = tournament_prizes_good
				}
			}
		}
		add_gold = scope:host.medium_gold_value
		tournament_contest_rewards_split_prize_money_with_liege_effect = { AMOUNT = scope:host.medium_gold_value }
	}
	else_if = {
		limit = {
			scope:activity = {
				has_activity_option = {
					category = tournament_option_prizes
					option = tournament_prizes_normal
				}
			}
		}
		add_gold = scope:host.minor_gold_value
		tournament_contest_rewards_split_prize_money_with_liege_effect = { AMOUNT = scope:host.minor_gold_value }
	}
	else = {
		add_gold = scope:host.tiny_gold_value
		tournament_contest_rewards_split_prize_money_with_liege_effect = { AMOUNT = scope:host.tiny_gold_value }
	}
}

As written in game/common/scripted_effects/04_dlc_ep2_tournament_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls tournament_winner_gold_rewards_effect.

Source: game/common/scripted_effects/04_dlc_ep2_tournament_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

Spotted a mistake on this page?