CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · Tours and Tournaments files

tournament_contest_rewards_split_prize_money_with_liege_effect

tournament_contest_rewards_split_prize_money_with_liege_effect = { AMOUNT = … }

game/common/scripted_effects/04_dlc_ep2_tournament_effects.txt, line 4214 (58 lines). Parameters: $AMOUNT$.

tournament_contest_rewards_split_prize_money_with_liege_effect is a scripted effect in Crusader Kings III, in the Tours and Tournaments files, written at line 4214 of its file. A call passes 1 parameter: AMOUNT. The game's script calls it in 4 places, among them tournament_second_gold_rewards_effect (scripted effect), tournament_team_winner_gold_rewards_effect (scripted effect) and tournament_third_gold_rewards_effect (scripted effect). Its body carries 4 texts of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_effects/04_dlc_ep2_tournament_effects.txt.

What it does

  • If

    Then

    • If opinion of winner_liege at least 80:
      • As … is a devoted landless Knight, … donates … prize money to … Liege
      • pay_short_term_gold = { target = scope:winner_liege gold = $AMOUNT$ }
    • Else, if opinion of winner_liege at least 40:
      • As … is a faithful landless Knight, … donates most of … prize money to … Liege
      • pay_short_term_gold = { … }
    • Else, if opinion of winner_liege at least -60:
      • As … is a landless Knight, … splits … prize money with … Liege
      • pay_short_term_gold = { … }
    • Otherwise: Despite being a landless Knight, … refuses to give any prize money to a Liege … despises

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (58 lines of game script)
tournament_contest_rewards_split_prize_money_with_liege_effect = {
	if = {
		limit = { tournament_is_knightly_entourage_character_trigger = yes }
		# Grab scopes for loc.
		save_scope_as = winner
		liege = { save_scope_as = winner_liege }
		# If they love you, they give you all the cash.
		if = {
			limit = {
				opinion = {
					target = scope:winner_liege
					value >= very_high_positive_opinion
				}
			}
			custom_tooltip = tournament_landless_knight_liege_rewards.tt.tournament_gold.knight_loves_liege
			pay_short_term_gold = {
				target = scope:winner_liege
				gold = $AMOUNT$
			}
		}
		# If they like you, they give you most of it.
		else_if = {
			limit = {
				opinion = {
					target = scope:winner_liege
					value >= medium_positive_opinion
				}
			}
			custom_tooltip = tournament_landless_knight_liege_rewards.tt.tournament_gold.knight_likes_liege
			pay_short_term_gold = {
				target = scope:winner_liege
				gold = {
					value = $AMOUNT$
					multiply = 0.75
				}
			}
		}
		# If they're neutral to dislike, they split it 50:50.
		else_if = {
			limit = {
				opinion = {
					target = scope:winner_liege
					value >= high_negative_opinion
				}
			}
			custom_tooltip = tournament_landless_knight_liege_rewards.tt.tournament_gold.knight_accepts_liege
			pay_short_term_gold = {
				target = scope:winner_liege
				gold = {
					value = $AMOUNT$
					multiply = 0.5
				}
			}
		}
		# If they _really_ hate you, they refuse to give anything.
		else = { custom_tooltip = tournament_landless_knight_liege_rewards.tt.tournament_gold.knight_hates_liege }
	}
}

As written in game/common/scripted_effects/04_dlc_ep2_tournament_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls tournament_contest_rewards_split_prize_money_with_liege_effect.

Source: game/common/scripted_effects/04_dlc_ep2_tournament_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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