Scripted effect · Tours and Tournaments files
tournament_third_gold_rewards_effect
tournament_third_gold_rewards_effect = yesgame/common/scripted_effects/04_dlc_ep2_tournament_effects.txt, line 4463 (38 lines). No parameters.
tournament_third_gold_rewards_effect is a scripted effect in Crusader Kings III, in the Tours and Tournaments files, written at line 4463 of its file. It takes no parameters: tournament_third_gold_rewards_effect = yes. The game's script calls it in 1 place, among them tournament_contest_rewards_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/04_dlc_ep2_tournament_effects.txt.
What it does
If
scope:activity:has_activity_option = { category = tournament_option_prizes option = tournament_prizes_splendid }
Then
- They gets …
tournament_contest_rewards_split_prize_money_with_liege_effect = { AMOUNT = scope:host.medium_gold_value }
Else if
scope:activity:has_activity_option = { category = tournament_option_prizes option = tournament_prizes_very_good }
Then
- They gets …
tournament_contest_rewards_split_prize_money_with_liege_effect = { AMOUNT = scope:host.minor_gold_value }
Else if
scope:activity:has_activity_option = { category = tournament_option_prizes option = tournament_prizes_good }
Then
- They gets …
tournament_contest_rewards_split_prize_money_with_liege_effect = { AMOUNT = scope:host.tiny_gold_value }
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (38 lines of game script)
tournament_third_gold_rewards_effect = {
if = {
limit = {
scope:activity = {
has_activity_option = {
category = tournament_option_prizes
option = tournament_prizes_splendid
}
}
}
add_gold = scope:host.medium_gold_value
tournament_contest_rewards_split_prize_money_with_liege_effect = { AMOUNT = scope:host.medium_gold_value }
}
else_if = {
limit = {
scope:activity = {
has_activity_option = {
category = tournament_option_prizes
option = tournament_prizes_very_good
}
}
}
add_gold = scope:host.minor_gold_value
tournament_contest_rewards_split_prize_money_with_liege_effect = { AMOUNT = scope:host.minor_gold_value }
}
else_if = {
limit = {
scope:activity = {
has_activity_option = {
category = tournament_option_prizes
option = tournament_prizes_good
}
}
}
add_gold = scope:host.tiny_gold_value
tournament_contest_rewards_split_prize_money_with_liege_effect = { AMOUNT = scope:host.tiny_gold_value }
}
}As written in game/common/scripted_effects/04_dlc_ep2_tournament_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls tournament_third_gold_rewards_effect.
Scripted effects (1)
Source: game/common/scripted_effects/04_dlc_ep2_tournament_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.