CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger · Tours and Tournaments files

tournament_is_knightly_entourage_character_trigger

tournament_is_knightly_entourage_character_trigger = yes

game/common/scripted_triggers/04_ep2_tournament_triggers.txt, line 506 (8 lines). No parameters.

tournament_is_knightly_entourage_character_trigger is a scripted trigger in Crusader Kings III, in the Tours and Tournaments files, written at line 506 of its file. It takes no parameters: tournament_is_knightly_entourage_character_trigger = yes (or no). The game's script calls it in 2 places, among them tournament_contest_rewards_give_liege_prestige_effect (scripted effect) and tournament_contest_rewards_split_prize_money_with_liege_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_triggers/04_ep2_tournament_triggers.txt.

What it checks

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (8 lines of game script)
tournament_is_knightly_entourage_character_trigger = {
	is_knight = yes
	is_playable_character = no
	save_temporary_scope_as = char_temp
	involved_activity = {
		any_attending_character = { this = scope:char_temp.liege }
	}
}

As written in game/common/scripted_triggers/04_ep2_tournament_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls tournament_is_knightly_entourage_character_trigger.

Source: game/common/scripted_triggers/04_ep2_tournament_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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