Scripted trigger · Tours and Tournaments files
tournament_is_knightly_entourage_character_trigger
tournament_is_knightly_entourage_character_trigger = yesgame/common/scripted_triggers/04_ep2_tournament_triggers.txt, line 506 (8 lines). No parameters.
tournament_is_knightly_entourage_character_trigger is a scripted trigger in Crusader Kings III, in the Tours and Tournaments files, written at line 506 of its file. It takes no parameters: tournament_is_knightly_entourage_character_trigger = yes (or no). The game's script calls it in 2 places, among them tournament_contest_rewards_give_liege_prestige_effect (scripted effect) and tournament_contest_rewards_split_prize_money_with_liege_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_triggers/04_ep2_tournament_triggers.txt.
What it checks
is_knight = yesis_playable_character = no- Their activity: Any attending character:
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (8 lines of game script)
tournament_is_knightly_entourage_character_trigger = {
is_knight = yes
is_playable_character = no
save_temporary_scope_as = char_temp
involved_activity = {
any_attending_character = { this = scope:char_temp.liege }
}
}As written in game/common/scripted_triggers/04_ep2_tournament_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls tournament_is_knightly_entourage_character_trigger.
Source: game/common/scripted_triggers/04_ep2_tournament_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.