Scripted effect · Tours and Tournaments files
tournament_contest_rewards_give_liege_prestige_effect
tournament_contest_rewards_give_liege_prestige_effect = { AMOUNT = … TOOLTIP = … }game/common/scripted_effects/04_dlc_ep2_tournament_effects.txt, line 4195 (18 lines). Parameters: $AMOUNT$, $TOOLTIP$.
tournament_contest_rewards_give_liege_prestige_effect is a scripted effect in Crusader Kings III, in the Tours and Tournaments files, written at line 4195 of its file. A call passes 2 parameters: AMOUNT and TOOLTIP. The game's script calls it in 5 places, among them tournament_second_prestige_rewards_effect (scripted effect), tournament_team_loser_prestige_rewards_effect (scripted effect) and tournament_team_winner_prestige_rewards_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/04_dlc_ep2_tournament_effects.txt.
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (18 lines of game script)
tournament_contest_rewards_give_liege_prestige_effect = {
if = {
limit = { tournament_is_knightly_entourage_character_trigger = yes }
# Now, we distribute the sum.
hidden_effect = {
# Save for loc.
save_scope_as = winner
liege = {
# Save for loc.
save_scope_as = winner_liege
# Distribute prestige.
add_prestige = scope:host.$AMOUNT$
}
}
# And remember to tell everyone about it.
custom_tooltip = $TOOLTIP$
}
}As written in game/common/scripted_effects/04_dlc_ep2_tournament_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls tournament_contest_rewards_give_liege_prestige_effect.
Source: game/common/scripted_effects/04_dlc_ep2_tournament_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.