Scripted effect · Tours and Tournaments files
tournament_contest_versus_winner_effect
tournament_contest_versus_winner_effect = { CONTEST = … }game/common/scripted_effects/04_dlc_ep2_tournament_effects.txt, line 3019 (44 lines). Parameters: $CONTEST$.
tournament_contest_versus_winner_effect is a scripted effect in Crusader Kings III, in the Tours and Tournaments files, written at line 3019 of its file. A call passes 1 parameter: CONTEST. The game's script calls it in 1 place, among them Grand Tournament (activity). Patch 1.20.1.2, from game/common/scripted_effects/04_dlc_ep2_tournament_effects.txt.
The comment above it in the file
Save winner and second place scopes, award prizes, and fire ping events
What it does
little_william_marshal_achievement_contest_end_effect = yesscope:activity:- One random guest subset:
name = winnerphase = tournament_phase_$CONTEST$tournament_complete_win_contest_intent_effect = yeslittle_william_marshal_achievement_contest_end_winner_effect = yes
- One random guest subset:
name = second_placephase = tournament_phase_$CONTEST$
- Every guest subset:
- Where:
NOT = { scope:contest_winner ?= this }
name = qualifiedphase = tournament_phase_$CONTEST$
- Where:
tournament_contest_rewards_effect = { CONTEST = $CONTEST$ }activity_host = { trigger_event = contest_events.0805 }- Every attending character:
- One random guest subset:
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (44 lines of game script)
tournament_contest_versus_winner_effect = {
# Achievement.
little_william_marshal_achievement_contest_end_effect = yes
scope:activity = {
save_scope_value_as = { name = contest_complete value = flag:$CONTEST$ }
# Save winner and add to overall winner tracker
random_guest_subset = {
name = winner
phase = tournament_phase_$CONTEST$
save_scope_as = contest_winner
tournament_complete_win_contest_intent_effect = yes
# Achievement.
little_william_marshal_achievement_contest_end_winner_effect = yes
}
# Save other finalist as second place
random_guest_subset = {
name = second_place
phase = tournament_phase_$CONTEST$
save_scope_as = second_place
}
if = {
limit = {
NOT = { exists = scope:second_place }
}
scope:contest_winner.var:next_versus_match ?= { save_scope_as = second_place }
}
# Save all non-winner entrants so we can easily check if someone lost
every_guest_subset = {
name = qualified
phase = tournament_phase_$CONTEST$
limit = {
NOT = { scope:contest_winner ?= this }
}
add_to_list = contest_losers
}
# Rewards
tournament_contest_rewards_effect = { CONTEST = $CONTEST$ }
# Fire host's prize award event
activity_host = { trigger_event = contest_events.0805 }
# Clear redundant variables
remove_variable = contest_versus_progress
every_attending_character = { tournament_clear_contest_variables_effect = yes }
}
}As written in game/common/scripted_effects/04_dlc_ep2_tournament_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls tournament_contest_versus_winner_effect.
Activities (1)
Source: game/common/scripted_effects/04_dlc_ep2_tournament_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.