CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · Tours and Tournaments files

little_william_marshal_achievement_contest_end_effect

little_william_marshal_achievement_contest_end_effect = yes

game/common/scripted_effects/04_dlc_ep2_tournament_effects.txt, line 9114 (17 lines). No parameters.

little_william_marshal_achievement_contest_end_effect is a scripted effect in Crusader Kings III, in the Tours and Tournaments files, written at line 9114 of its file. It takes no parameters: little_william_marshal_achievement_contest_end_effect = yes. The game's script calls it in 4 places, among them tournament_contest_race_winner_effect (scripted effect), tournament_contest_team_winner_effect (scripted effect) and tournament_contest_turn_winner_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/04_dlc_ep2_tournament_effects.txt.

What it does

Every line of it is script with no tooltip text: the script is below.

The script as written (17 lines of game script)
little_william_marshal_achievement_contest_end_effect = {
	if = {
		limit = {
			exists = global_var:started_little_william_marshal_achievement
			scope:activity = {
				any_attending_character = {
					is_ai = no
				}
			}
		}
		# Increment overall contest tally.
		change_global_variable = {
			name = started_little_william_marshal_achievement
			add = 1
		}
	}
}

As written in game/common/scripted_effects/04_dlc_ep2_tournament_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls little_william_marshal_achievement_contest_end_effect.

Source: game/common/scripted_effects/04_dlc_ep2_tournament_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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