CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

surveyor_no_stone_unturned_perk_effect

In the game: Gain Development and Control in owned Counties when hosting Activities in them

surveyor_no_stone_unturned_perk_effect = yes

game/common/scripted_effects/00_wanderer_lifestyle_effects.txt, line 632 (86 lines). No parameters.

surveyor_no_stone_unturned_perk_effect is a scripted effect in Crusader Kings III, written at line 632 of its file. It takes no parameters: surveyor_no_stone_unturned_perk_effect = yes. The game's script calls it in 16 places, among them Blót (activity), Chariot Race (activity) and Feast (activity). Its body carries 1 text of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_effects/00_wanderer_lifestyle_effects.txt.

What it does

  • If

    Then

    • If

      • Their location’s county: The county does not have the modifier “No Stone Unturned”

      Then

      • If has the Personal Touch Perk:
        • Their location’s county:
          • The county gains the modifier “No Stone Unturned” for 10 years
          • If

            • scope:host: Government is Nomadic

            Then

            • change_county_fertility = 15

            Otherwise

            • change_development_progress_with_overflow = 75
      • Otherwise › Their location’s county:
        • The county gains the modifier “No Stone Unturned” for 10 years
        • If

          • scope:host: Government is Nomadic

          Then

          • change_county_fertility = 10

          Otherwise

          • change_development_progress_with_overflow = 50

      Otherwise

      • County is still affected by your last visit.

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (86 lines of game script)
surveyor_no_stone_unturned_perk_effect = {
	if = {
		limit = {
			OR = {
				AND = {
					has_perk = no_stone_unturned_perk
					government_has_flag = government_is_settled
				}
				AND = {
					has_perk = know_your_land_know_your_people_perk
					government_has_flag = government_is_nomadic
				}
			}
			this = scope:host
			exists = location.county
			location.county.holder = root
		}
		if = {
			limit = {
				location.county = {
					NOR = {
						has_county_modifier = no_stone_unturned_perk_modifier
						has_county_modifier = no_stone_unturned_boosted_perk_modifier
					}
				}
			}
			if = {
				limit = {
					has_perk = personal_touch_perk #Increased effect
				}
				send_interface_toast = {
					type = event_generic_good
					title = no_stone_unturned_perk_modifier
					
					location.county = {
						add_county_modifier = {
							modifier = no_stone_unturned_boosted_perk_modifier
							years = 10
						}
						if = {
							limit = {
								scope:host = { government_has_flag = government_is_nomadic }
							}
							change_county_fertility = 15
						}
						else = {
							change_development_progress_with_overflow = 75
						}
					}
				}
			}
			else = { #Standard Effect
				send_interface_toast = {
					type = event_generic_good
					title = no_stone_unturned_perk_modifier
					
					location.county = {
						add_county_modifier = {
							modifier = no_stone_unturned_perk_modifier
							years = 10
						}
						if = {
							limit = {
								scope:host = { government_has_flag = government_is_nomadic }
							}
							change_county_fertility = 10
						}
						else = {
							change_development_progress_with_overflow = 50
						}
					}
				}
			}
		}
		else = {
			location.county = { save_scope_as = perk_county }
			send_interface_toast = {
				type = event_generic_good
				title = no_stone_unturned_perk_cooldown_title_message
				custom_description_no_bullet = {
					text = 	no_stone_unturned_perk_cooldown_message
				}
			}
		}
	}
}

As written in game/common/scripted_effects/00_wanderer_lifestyle_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls surveyor_no_stone_unturned_perk_effect.

Source: game/common/scripted_effects/00_wanderer_lifestyle_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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