CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

invalidation_host_isolated_effect

invalidation_host_isolated_effect = yes

game/common/scripted_effects/00_activity_effects.txt, line 4803 (20 lines). No parameters.

invalidation_host_isolated_effect is a scripted effect in Crusader Kings III, written at line 4803 of its file. It takes no parameters: invalidation_host_isolated_effect = yes. The game's script calls it in 19 places, among them Blót (activity), Camp Revelry (activity) and Capital Examination (activity). Patch 1.20.1.2, from game/common/scripted_effects/00_activity_effects.txt.

What it does

  • If

    • scope:activity: Does not have “invalidation effect set” (a variable the game's script sets)
    • scope:host: Has the Modifier: Secluded

    Then

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (20 lines of game script)
invalidation_host_isolated_effect = {
	if = {
		limit = {
			scope:activity = {
				NOT = { has_variable = invalidation_effect_set }
			}
			scope:host = {
				has_character_modifier = isolating_modifier
			}
		}
		scope:activity = {
			set_variable = { name = invalidation_effect_set }
			activity_type = { save_scope_as = activity_type }
			activity_location = { save_scope_as = location }
			every_attending_character = {
				trigger_event = activity_system.0340
			}
		}
	}
}

As written in game/common/scripted_effects/00_activity_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls invalidation_host_isolated_effect.

Source: game/common/scripted_effects/00_activity_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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