CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
Silk & Silverout Tue, Nov 17What's free, what needs the DLC, price →

Scripted effect

education_5_scheme_progress_effect

education_5_scheme_progress_effect = { SKILL = … }

game/common/scripted_effects/00_scheme_scripted_effects.txt, line 16622 (13 lines). Parameters: $SKILL$.

education_5_scheme_progress_effect is a scripted effect in Crusader Kings III, written at line 16622 of its file. A call passes 1 parameter: SKILL. The game's script calls it in 11 places, among them Boundary Dispute (Scheme) (interaction), Damage Legitimacy (Scheme) (interaction) and Elevate Governorship (Scheme) (interaction). Patch 1.20.1.2, from game/common/scripted_effects/00_scheme_scripted_effects.txt.

What it does

  • If

    • scope:actor: Has the Trait: education … 5

    Then

    • scope:new_scheme:
      • add_scheme_progress = { value = scheme_progress_gain multiply = 3 }

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (13 lines of game script)
education_5_scheme_progress_effect = {
	if = {
		limit = {
			scope:actor = { has_trait = education_$SKILL$_5 }
		}
		scope:new_scheme ?= {
			add_scheme_progress = {
				value = scheme_progress_gain
				multiply = 3
			}
		}
	}
}

As written in game/common/scripted_effects/00_scheme_scripted_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls education_5_scheme_progress_effect.

Source: game/common/scripted_effects/00_scheme_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

Spotted a mistake on this page?