Scripted effect
diarch_interaction_set_or_update_global_variable_effect
diarch_interaction_set_or_update_global_variable_effect = { VARIABLE = … }game/common/scripted_effects/00_diarchy_scripted_effects.txt, line 36 (20 lines). Parameters: $VARIABLE$.
diarch_interaction_set_or_update_global_variable_effect is a scripted effect in Crusader Kings III, written at line 36 of its file. A call passes 1 parameter: VARIABLE. The game's script calls it in 19 places, among them … Imprison (interaction), … Retract Vassal (interaction) and … Revoke Title (interaction). Patch 1.20.1.2, from game/common/scripted_effects/00_diarchy_scripted_effects.txt.
The comment above it in the file
These two effects exist to allow quantitative tracking of how many characters in the world are actually using diarch interactions & in what numbers mid-game — left in case Design needs to do more frequency checking & doesn't want to re-script everything.
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (20 lines of game script)
diarch_interaction_set_or_update_global_variable_effect = {
if = {
limit = { always = no }
if = {
limit = {
NOT = { exists = global_var:$VARIABLE$ }
}
set_global_variable = {
name = $VARIABLE$
value = 1
}
}
else = {
change_global_variable = {
name = $VARIABLE$
add = 1
}
}
}
}As written in game/common/scripted_effects/00_diarchy_scripted_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls diarch_interaction_set_or_update_global_variable_effect.
Character interactions (15)
- … Imprison
- … Retract Vassal
- … Revoke Title
- Appoint Vizier
- Declare me Regent
- diarch_swing_scales_currency_interaction
Source: game/common/scripted_effects/00_diarchy_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.