CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Interaction · Diarch

Elevate Co-Monarch

500PrestigeAccepted automatically

Raise a trusted Adult Child to the position of Co-Monarch, making them your likely heir

What you need

You

To send it

  • has_active_diarchy = no
  • If

    a check the game hides

    Then

    • The other character:
      • Is an Adult
      • Is a child of you
      • Is not imprisoned
      • If is not a ruler: Is a courtier of you
      • Otherwise: Is a vassal of you
      • … is a … and not eligible for inheritance under your current Succession Laws
      • Their government is not unplayable
      • Their government is not a Theocratic-type Government
      • Their government is not Adventurer
  • Also needed: available (not in an army, not imprisoned, not incapable) · none of the traits Consumption, Typhus, Bubonic Plague, Smallpox, Measles, Bloody Flux · not busy in an Activity · not planning another Activity

To see it in the menu

Elevate Co-Monarch is a diarch character interaction in Crusader Kings III. You need: Is available (not in an army, not imprisoned, not incapable), Has none of the traits: Consumption, Typhus, Bubonic Plague, Smallpox, Measles, Bloody Flux, You are currently busy … and 1 more. Accepted automatically. It costs 500 Prestige. Patch 1.20.1.2, from game/common/character_interactions/00_diarch_interactions.txt.

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Quick answers (3)
What are the requirements for Elevate Co-Monarch in CK3?
You: Is available (not in an army, not imprisoned, not incapable), Has none of the traits: Consumption, Typhus, Bubonic Plague, Smallpox, Measles, Bloody Flux, You are currently busy … and You are already planning another Activity. (patch 1.20.1.2)
Will the AI accept Elevate Co-Monarch?
Yes: it is accepted automatically.
How much does Elevate Co-Monarch cost?
500 Prestige (patch 1.20.1.2).

Will they accept?

The other character has no choice: the game accepts it automatically.

What happens

Effects

  • If

    a check the game hides

    Then

    • You enter a Co-Monarchy with … as your Co-Monarch
    • Your designated heir:
      • If

        a check the game hides

        Then

        • This will supersede your current designated Heir, your … …
    • set_designated_heir = scope:secondary_recipient

    Otherwise

    • try_start_diarchy = co_emperorship
    • set_diarch = scope:ai_recipient
    • set_designated_heir = scope:ai_recipient
  • If a check the game hides passes: the same again (1 line)
    • The ai recipient: Opinion: Made Me Co-Ruler (+50)

    Otherwise

    • The other character: Opinion: Made Me Co-Ruler (+50)
  • The old heir:
    • If

      Then

      • Opinion: Disappointed (-20)
      • If a check the game hides passes: the same again (1 line)
        • Opinion: Insulted (-30)

        Otherwise

        • Opinion: Insulted (-30)

      Otherwise

      • Opinion: Betrayal (-50)
      • If a check the game hides passes: the same again (1 line)
        • Opinion: Hatred (-75)

        Otherwise

        • Opinion: Hatred (-75)
  • Your designated diarch:
    • If

      a check the game hides

      Then

      • If

        Then

        • Opinion: Disappointed (-10)
        • If a check the game hides passes: the same again (1 line)
          • Opinion: Insulted (-15)

          Otherwise

          • Opinion: Insulted (-15)

        Otherwise

        • Opinion: Appointed Co-Ruler over Designated Regent (-30)
        • If a check the game hides passes: the same again (1 line)

          Otherwise

  • If

    • The other character: Is not a ruler
    • The other character:
      • NOT = { is_in_the_same_court_as = scope:actor }

    Then

    • You:
      • add_courtier = scope:secondary_recipient
  • If

    • scope:secondary_recipient.liege != scope:actor

    Then

    • The other character’s liege: Opinion: Retracted My Vassal
    • The other character:
      • change_liege = { liege = scope:actor change = scope:change }

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

Who can use it and sees it (is_available, is_shown) (20 lines of game script)
is_available = trigger_if = {
	limit = {
		is_ai = yes
	}
	age >= 50
	may_appoint_co_monarchs_trigger = yes
	any_child = {
		is_adult = yes
	}
	has_active_diarchy = no
}
is_shown = scope:actor = {
	may_appoint_co_monarchs_trigger = yes
}
OR = {
	scope:recipient ?= scope:actor
	scope:secondary_recipient ?= {
		is_child_of = scope:actor
	}
}

As written in game/common/character_interactions/00_diarch_interactions.txt.

Can be sent when (is_valid…) (16 lines of game script)
scope:actor = {
	has_active_diarchy = no
}
trigger_if = {
	limit = {
		exists = scope:secondary_recipient
	}
	scope:secondary_recipient = {
		valid_co_monarch_candidate_trigger = {
			LIEGE = scope:actor
		}
	}
}
scope:actor = {
	is_available_at_peace = yes
}

As written in game/common/character_interactions/00_diarch_interactions.txt.

Effects (on_send, on_accept, on_decline) (96 lines of game script)
on_accept = scope:actor = {
	if = {
		limit = {
			NOT = {
				exists = scope:ai_recipient
			}
		}
		custom_tooltip = {
			text = appoint_co_monarch_interaction.tt.enter_co_monarchy_with_secondary_recipient
			try_start_diarchy = co_monarchy
			set_diarch = scope:secondary_recipient
		}
		designated_heir ?= {
			if = {
				limit = {
					this != scope:secondary_recipient
				}
				custom_tooltip = appoint_co_monarch_interaction.tt.overwrite_designated_heir
				save_scope_as = old_heir
			}
		}
		set_designated_heir = scope:secondary_recipient
	}
	else = {
		try_start_diarchy = co_emperorship
		set_diarch = scope:ai_recipient
		designated_heir ?= {
			if = {
				limit = {
					this != scope:secondary_recipient
				}
				save_scope_as = old_heir
			}
		}
		set_designated_heir = scope:ai_recipient
	}
}
grateful_for_appointment_as_co_emperor_effect = yes
diarch_overwrites_old_designated_heir_apply_opinions_effect = {
	LIEGE = scope:actor
	CO_RULER = scope:secondary_recipient
}
designated_diarch_overwridden_by_co_ruler_effect = {
	LIEGE = scope:actor
	CO_RULER = scope:secondary_recipient
}
if = {
	limit = {
		scope:secondary_recipient = {
			is_ruler = no
		}
		scope:secondary_recipient = {
			NOT = {
				is_in_the_same_court_as = scope:actor
			}
		}
	}
	scope:actor = {
		add_courtier = scope:secondary_recipient
	}
}
if = {
	limit = {
		scope:secondary_recipient.liege != scope:actor
	}
	scope:secondary_recipient.liege = {
		add_opinion = {
			target = scope:actor
			modifier = retracted_vassal
		}
	}
	create_title_and_vassal_change = {
		type = revoked
		save_scope_as = change
	}
	scope:secondary_recipient = {
		change_liege = {
			liege = scope:actor
			change = scope:change
		}
	}
	resolve_title_and_vassal_change = scope:change
}
scope:actor = {
	diarch_interaction_set_or_update_global_variable_effect = {
		VARIABLE = di_track_appcomon_accept
	}
	diarch_interaction_add_to_global_list_effect = {
		VARIABLE_LIST = di_track_appcomon_accept_actor_list
	}
}
scope:recipient = {
	diarch_interaction_add_to_global_list_effect = {
		VARIABLE_LIST = di_track_appcomon_accept_recipient_list
	}
}

As written in game/common/character_interactions/00_diarch_interactions.txt.

Category
Diarch
Cost: Prestige
500
In the menu
under More…
ID
appoint_co_monarch_interaction

Source: game/common/character_interactions/00_diarch_interactions.txt and the English localisation, Crusader Kings III 1.20.1.2. “You” is the character who sends it (scope:actor, or a puppet acting for you); “the character you target” is the recipient.

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