Scripted effect
diarch_shift_privileges_interaction_success_apply_modifiers_actual_effect
diarch_shift_privileges_interaction_success_apply_modifiers_actual_effect = yesgame/common/scripted_effects/00_diarchy_scripted_effects.txt, line 769 (79 lines). No parameters.
diarch_shift_privileges_interaction_success_apply_modifiers_actual_effect is a scripted effect in Crusader Kings III, written at line 769 of its file. It takes no parameters: diarch_shift_privileges_interaction_success_apply_modifiers_actual_effect = yes. The game's script calls it in 1 place, among them diarch_shift_privileges_interaction_apply_success_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/00_diarchy_scripted_effects.txt.
What it does
- 1 of 3 things will happen:
- 33% › One held title, picked in order:
- Where:
title_tier = county- The county gains the modifier “Monopolies Sold” for 8 years
- Holding Taxes -50%
change_county_control = medium_county_control_loss
- 33% › One held title, picked in order:
- Where:
title_tier = county- The county gains the modifier “Scutage Exemptions” for 8 years
- Levy Size -50%
change_county_control = medium_county_control_loss
- 33% › One held title, picked in order:
- Where:
title_tier = county- The county gains the modifier “Conflicting Deeds” for 8 years
- Development Growth -75%
change_county_control = medium_county_control_loss
- 33% › One held title, picked in order:
scope:actor:diarch_interaction_set_or_update_global_variable_effect = { VARIABLE = di_track_shiftpriv_success }diarch_interaction_add_to_global_list_effect = { VARIABLE_LIST = di_track_shiftpriv_success_actor_list }
scope:recipient:diarch_interaction_add_to_global_list_effect = { VARIABLE_LIST = di_track_shiftpriv_success_recipient_list }
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (79 lines of game script)
diarch_shift_privileges_interaction_success_apply_modifiers_actual_effect = {
# Add a randomised negative modifier.
random_list = {
# Target cash.
100 = {
ordered_held_title = {
title_tier = county
limit = {
diarch_shift_privileges_valid_target_title_trigger = yes
}
order_by = {
value = title_province.monthly_income
# Weight down the capital to be the last selected, if we can.
if = {
limit = { this = scope:recipient.capital_county }
add = -1000
}
}
add_county_modifier = {
modifier = shift_privileges_monopolies_sold_modifier
years = shift_privileges_modifier_duration_value
}
change_county_control = medium_county_control_loss
}
}
# Target levies.
100 = {
ordered_held_title = {
title_tier = county
limit = {
diarch_shift_privileges_valid_target_title_trigger = yes
}
order_by = {
value = building_levies
# Weight down the capital to be the last selected, if we can.
if = {
limit = { this = scope:recipient.capital_county }
add = -1000
}
}
add_county_modifier = {
modifier = shift_privileges_scutage_exemptions_modifier
years = shift_privileges_modifier_duration_value
}
change_county_control = medium_county_control_loss
}
}
# Target development growth.
100 = {
ordered_held_title = {
title_tier = county
limit = {
diarch_shift_privileges_valid_target_title_trigger = yes
}
order_by = {
value = development_rate
# Weight down the capital to be the last selected, if we can.
if = {
limit = { this = scope:recipient.capital_county }
add = -1000
}
}
add_county_modifier = {
modifier = shift_privileges_conflicting_deeds_modifier
years = shift_privileges_modifier_duration_value
}
change_county_control = medium_county_control_loss
}
}
}
# Object explorer logging.
scope:actor = {
diarch_interaction_set_or_update_global_variable_effect = { VARIABLE = di_track_shiftpriv_success }
diarch_interaction_add_to_global_list_effect = { VARIABLE_LIST = di_track_shiftpriv_success_actor_list }
}
scope:recipient = {
diarch_interaction_add_to_global_list_effect = { VARIABLE_LIST = di_track_shiftpriv_success_recipient_list }
}
}As written in game/common/scripted_effects/00_diarchy_scripted_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls diarch_shift_privileges_interaction_success_apply_modifiers_actual_effect.
Scripted effects (1)
Source: game/common/scripted_effects/00_diarchy_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.