Scripted effect
diarch_interaction_add_to_global_list_effect
diarch_interaction_add_to_global_list_effect = { VARIABLE_LIST = … }game/common/scripted_effects/00_diarchy_scripted_effects.txt, line 56 (9 lines). Parameters: $VARIABLE_LIST$.
diarch_interaction_add_to_global_list_effect is a scripted effect in Crusader Kings III, written at line 56 of its file. A call passes 1 parameter: VARIABLE_LIST. The game's script calls it in 19 places, among them … Imprison (interaction), … Retract Vassal (interaction) and … Revoke Title (interaction). Patch 1.20.1.2, from game/common/scripted_effects/00_diarchy_scripted_effects.txt.
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (9 lines of game script)
diarch_interaction_add_to_global_list_effect = {
if = {
limit = { always = no }
add_to_global_variable_list = {
name = $VARIABLE_LIST$
target = this
}
}
}As written in game/common/scripted_effects/00_diarchy_scripted_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls diarch_interaction_add_to_global_list_effect.
Character interactions (15)
- … Imprison
- … Retract Vassal
- … Revoke Title
- Appoint Vizier
- Declare me Regent
- diarch_swing_scales_currency_interaction
Source: game/common/scripted_effects/00_diarchy_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.