CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

diarch_shift_privileges_interaction_apply_success_effect

diarch_shift_privileges_interaction_apply_success_effect = yes

game/common/scripted_effects/00_diarchy_scripted_effects.txt, line 910 (39 lines). No parameters.

diarch_shift_privileges_interaction_apply_success_effect is a scripted effect in Crusader Kings III, written at line 910 of its file. It takes no parameters: diarch_shift_privileges_interaction_apply_success_effect = yes. The game's script calls it in 1 place, among them Shift Privileges (interaction). Patch 1.20.1.2, from game/common/scripted_effects/00_diarchy_scripted_effects.txt.

What it does

Every line of it is script with no tooltip text: the script is below.

The script as written (39 lines of game script)
diarch_shift_privileges_interaction_apply_success_effect = {
	# Notify other parties.
	hidden_effect = {
		# Inform the liege.
		scope:actor.liege = {
			send_interface_message = {
				type = msg_diarch_acting_effect
				title = diarch_using_powers.t
				right_icon = scope:recipient
				left_icon = scope:actor
				show_as_tooltip = {
					diarch_shift_privileges_interaction_success_apply_modifiers_vague_effect = yes
					diarch_shift_privileges_interaction_success_apply_other_effect = yes
				}
			}
		}
		# Inform scope:recipient.
		scope:recipient = {
			send_interface_toast = {
				title = diarch_shift_privileges_interaction.tt.success
				left_icon = scope:actor
				# We apply the actual modifier here, so that scope:recipient can see it.
				diarch_shift_privileges_interaction_success_apply_modifiers_actual_effect = yes
				show_as_tooltip = { diarch_shift_privileges_interaction_success_apply_other_effect = yes }
			}
		}
	}
	# Finally, fire off the actual effect.
	send_interface_toast = {
		title = diarch_shift_privileges_interaction.tt.success
		left_icon = scope:recipient
		# Gib actual gold here.
		diarch_shift_privileges_interaction_success_apply_other_effect = yes
		# Plus talk about a county modifier.
		diarch_shift_privileges_interaction_success_apply_modifiers_vague_effect = yes
	}
	# Finally, apply opinion loss.
	diarch_shift_privileges_interaction_success_apply_opinion_effect = yes
}

As written in game/common/scripted_effects/00_diarchy_scripted_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls diarch_shift_privileges_interaction_apply_success_effect.

Character interactions (1)

Source: game/common/scripted_effects/00_diarchy_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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