CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Interaction · Religious actions

Sway to Rite

from 50PietyAccepted automatically in some cases; otherwise the AI weighs it

Urge the recipient to adopt your Rite.

What you need

You

To send it

  • Is not at war with the target
  • Does not have the Trait: Incapable
  • Is an Adult
  • In some cases (on a condition the game doesn't show) › You:
    • piety >= pam_sway_ruler_to_my_rite_cost_value

To see it in the menu

  • If played by the AI:
    • Is an Adult
    • Is not incapable
  • Your faith is the same as that of recipient
  • rite != scope:recipient.rite

The character you target

To send it

To see it in the menu

  • Is not a courtier of you
  • One of these

    • Is a vassal (or below) of you
    • or

      Is a tributary of you
    • or

      All of these

      • this: Is a ruler
      • You:
        • If

          a check the game hides

          Then

          • Their house: Has the house check as house head
      • One of these

        • this.house ?= scope:puppet_or_actor.house
        • or

          this.house.house_confederation ?= { scope:puppet_or_actor.house.house_confederation ?= this has_cohesion_level_parameter = bloc_members_join_leaders_faith }

Sway to Rite is a religious character interaction in Crusader Kings III. You need: Is not at war with the target, Does not have the Trait: Incapable and Is an Adult. The character you target needs: Is an Adult and Does not have the Trait: Incapable. Accepted automatically in some cases; otherwise the AI weighs it. Reasons the AI weighs include Clergy acting towards a secular Ruler (+20), Weak Hook used (+50), The recipient … a Head of Rite (-200) and 32 more. It costs Piety (from 50). Patch 1.20.1.2, from game/common/character_interactions/pam_interactions.txt.

for a guide, post or blog
Quick answers (3)
What are the requirements for Sway to Rite in CK3?
You: Is not at war with the target, Does not have the Trait: Incapable and Is an Adult. The character you target: Is an Adult and Does not have the Trait: Incapable. (patch 1.20.1.2)
How do I get the AI to accept Sway to Rite?
Accepted automatically in some cases; otherwise the AI weighs it. Its reasons: Clergy acting towards a secular Ruler +20, Relative Level of Devotion, Weak Hook used +50, The recipient … a Head of Rite -200, Head of Rite +25, We practice Fervent Proselytism +25, You … the recipient's Religious Superior +50, Herald +75, Heresiarch +30, Doctrinal Clarity +20, The recipient is a Heresiarch -100, … Opinion of …, We are Close Family +20, We are Extended Family +10, You … the recipient's lover +25, You … the recipient's friend +25, Zealous -40, Difference between the recipient's and your Learning Skill, Intimidated by you, Terrified of you, Difference in Tier, Our only tie is a shared Realm border -40, Our only tie to the recipient is through the church, with no shared Realm or border -60, We share no court, Realm, or Clerical Region, and no County in the recipient's Realm borders one of our Rite -150, The recipient's Realm Capital follows the same Rite +15, The recipient is less spiritually fulfilled with their current Rite +25, The recipient is more spiritually fulfilled with their current Rite -25, You … the ruler of a Clerical Title +20, There are Counties following the same Rite in Liege's Realm, You and the recipient are not in the same realm -40, You … not their Liege -200, The recipient has already converted to another rite -100, The recipient's Rite was founded recently -50, High Spiritual Fulfillment +15, Low Spiritual Fulfillment -10, You have been anointed to proselytize +25, You have been anointed to proselytize +10, You … the Head of Faith +100, The recipient will never convert willingly -1,500, Paying Treasury to the recipient +25, We practice Simony +20, Learned disputation, scaled by Learning advantage, The recipient would gain a Hook on you +30, The recipient holds a Clerical Region of a different Rite and Counties of the recipient's Clerical Region already follow our Rite.
How much does Sway to Rite cost?
Piety (from 50) (patch 1.20.1.2).

Will they accept?

Accepted automatically when:

  • They use their Hook on …

Otherwise the AI adds these up and accepts above zero; near zero the answer is partly random (ai_maybe). Reasons in italics are the script's, with no label in the game.

ReasonAmount
Base-15
Clergy acting towards a secular Ruler
when
+20
Relative Level of Devotion
when
  • Your Personal Tenets unlock tenet celestial hierarchy interaction acceptance
  • Your faith is the same as that of recipient
varies
Weak Hook used
when
+50
The recipient … a Head of Rite
when
  • scope:recipient.rite.head_of_rite ?= scope:recipient
-200
Head of Rite
when
  • root.rite.head_of_rite ?= scope:puppet_or_actor
+25
We practice Fervent Proselytism
when
  • root.rite.head_of_rite ?= scope:puppet_or_actor
  • Your rite: The rite has Your Head of Rite gains +25 acceptance when swaying Characters to this Rite
+25
You … the recipient's Religious Superior
when
  • scope:recipient.superior ?= scope:puppet_or_actor
+50
Herald
when
+75
Heresiarch
when
+30
Doctrinal Clarity
when
+20
The recipient is a Heresiarch
when
-100
… Opinion of …varies
We are Close Family
when
  • The character you target:
    • Is close family of you
    • One of these

      • Is a courtier of you
      • or

        Is a vassal (or below) of you
      • or

        top_liege ?= scope:puppet_or_actor.top_liege
      • or

        capital_county.clerical_region_title.holder ?= scope:puppet_or_actor
      • or

        Any sub realm county › Any neighboring county: Is of the same rite as you
+20
We are Extended Family
when
  • The character you target:
    • Is not close family of you
    • Is extended family of you
    • One of these

      • Is a courtier of you
      • or

        Is a vassal (or below) of you
      • or

        top_liege ?= scope:puppet_or_actor.top_liege
      • or

        capital_county.clerical_region_title.holder ?= scope:puppet_or_actor
      • or

        Any sub realm county › Any neighboring county: Is of the same rite as you
+10
You … the recipient's lover
when
  • The character you target:
    • Has you as lover
    • One of these

      • Is a courtier of you
      • or

        Is a vassal (or below) of you
      • or

        top_liege ?= scope:puppet_or_actor.top_liege
      • or

        capital_county.clerical_region_title.holder ?= scope:puppet_or_actor
      • or

        Any sub realm county › Any neighboring county: Is of the same rite as you
+25
You … the recipient's friend
when
  • The character you target:
    • Has you as friend
    • One of these

      • Is a courtier of you
      • or

        Is a vassal (or below) of you
      • or

        top_liege ?= scope:puppet_or_actor.top_liege
      • or

        capital_county.clerical_region_title.holder ?= scope:puppet_or_actor
      • or

        Any sub realm county › Any neighboring county: Is of the same rite as you
+25
Zealous
when
-40
Difference between the recipient's and your Learning Skillvaries
Intimidated by you
when
  • Your government is not Adventurer
  • The character you target:
    • has_dread_level_towards = { target = scope:puppet_or_actor level = 1 }
intimidated_halved_reason_value
Terrified of you
when
  • Your government is not Adventurer
  • The character you target:
    • has_dread_level_towards = { target = scope:puppet_or_actor level = 2 }
cowed_halved_reason_value
Difference in Tier
when
  • One of these

    • Highest held Title is more than scope:recipient.highest held title tier Rank
    • or

      Highest held Title is less than scope:recipient.highest held title tier Rank
  • The character you target:
    • If

      Then

      • Is a ruler

      Otherwise

      • limit = { … }
      • Is a vassal of you
varies
Our only tie is a shared Realm border
when
  • One of these

  • Your capital county:
    • squared_distance = { target = scope:recipient.capital_county value <= squared_distance_large }
  • Any neighboring realm owner:
  • The character you target:
    • None of these

      • One of these

        • Is a courtier of you
        • or

          Is a vassal (or below) of you
        • or

          top_liege ?= scope:puppet_or_actor.top_liege
        • or

          capital_county.clerical_region_title.holder ?= scope:puppet_or_actor
        • or

          Any sub realm county › Any neighboring county: Is of the same rite as you
-40
Our only tie to the recipient is through the church, with no shared Realm or border
when
  • One of these

  • Not all of these

    • Your capital county:
      • squared_distance = { target = scope:recipient.capital_county value <= squared_distance_large }
    • You: Any neighboring realm owner:
  • The character you target:
    • Any held title: Is a Clerical Title
    • None of these

      • One of these

        • Is a courtier of you
        • or

          Is a vassal (or below) of you
        • or

          top_liege ?= scope:puppet_or_actor.top_liege
        • or

          capital_county.clerical_region_title.holder ?= scope:puppet_or_actor
        • or

          Any sub realm county › Any neighboring county: Is of the same rite as you
-60
We share no court, Realm, or Clerical Region, and no County in the recipient's Realm borders one of our Rite
when
  • If

    • You:

    Then

    • The character you target:
    • Not all of these

      • Your capital county:
        • squared_distance = { target = scope:recipient.capital_county value <= squared_distance_large }
      • You: Any neighboring realm owner:
  • The character you target:
    • None of these

      • One of these

        • Is a courtier of you
        • or

          Is a vassal (or below) of you
        • or

          top_liege ?= scope:puppet_or_actor.top_liege
        • or

          capital_county.clerical_region_title.holder ?= scope:puppet_or_actor
        • or

          Any sub realm county › Any neighboring county: Is of the same rite as you
-150
The recipient's Realm Capital follows the same Rite
when
  • The character you target:
    • Is a ruler
    • capital_county.rite = scope:puppet_or_actor.rite
+15
The recipient is less spiritually fulfilled with their current Rite
when
  • The character you target:
    • rite_fulfillment_score(scope:recipient.rite) < rite_fulfillment_score(scope:puppet_or_actor.rite)
+25
The recipient is more spiritually fulfilled with their current Rite
when
  • The character you target:
    • rite_fulfillment_score(scope:recipient.rite) > rite_fulfillment_score(scope:puppet_or_actor.rite)
-25
You … the ruler of a Clerical Title
when
+20
There are Counties following the same Rite in Liege's Realm
when
  • Swayed rite county count more than 0
  • The character you target:
varies
You and the recipient are not in the same realm
when
  • None of these

  • this.top_liege != scope:recipient.top_liege
-40
You … not their Liege
when
  • None of these

  • NOT = { is_liege_or_above_of = scope:recipient }
  • The character you target › Any held title: Is a Clerical Title
-200
The recipient has already converted to another rite-100
The recipient's Rite was founded recently
when
  • The target’s rite: Has “rite grace period” (a variable the game's script sets)
-50
High Spiritual Fulfillment
when
  • has_fulfillment_parameter = sp_easier_conversion
+15
Low Spiritual Fulfillment
when
  • has_fulfillment_parameter = sp_harder_conversion
-10
You have been anointed to proselytize+25
You have been anointed to proselytize+10
You … the Head of Faith
when
  • scope:recipient.rite.head_of_rite ?= scope:recipient
  • You:
+100
The recipient will never convert willingly-1,500
Paying Treasury to the recipient
when
  • The option “pam sway endowment” is chosen
+25
We practice Simony
when
+20
Learned disputation, scaled by Learning advantage
when
  • The option “pam sway disputation” is chosen
varies
The recipient would gain a Hook on you
when
  • The option “pam sway pledge favor” is chosen
+30
The recipient holds a Clerical Region of a different Rite
when
varies
Counties of the recipient's Clerical Region already follow our Rite
when
  • One of these

  • Sway to rite diocese momentum more than 0
  • The character you target: Is a ruler
pam_sway_to_rite_diocese_momentum_value
Acceptance (ai_accept) (74 lines of game script)
base = -15
celestial_hierarchy_acceptance_modifier = {
	ACTOR = scope:puppet_or_actor
	RECIPIENT = scope:recipient
}
religion_sway_to_rite_default_modifier = yes
modifier = {
	add = 100
	scope:recipient.rite.head_of_rite ?= scope:recipient
	pam_sway_to_rite_head_of_faith_reclaims_trigger = {
		ACTOR = scope:puppet_or_actor
	}
	desc = PAM_SWAY_HEAD_OF_FAITH_REASON
}
modifier = {
	desc = ASK_FOR_CONVERSION_RECIPIENT_WILL_NOT_ACCEPT
	add = -1500
	scope:recipient = {
		has_character_flag = ai_will_not_convert
	}
}
modifier = {
	add = 25
	scope:pam_sway_endowment ?= yes
	desc = PAM_SWAY_ENDOWMENT_REASON
}
modifier = {
	add = 20
	scope:pam_sway_endowment ?= yes
	pam_actor_has_simony_trigger = yes
	desc = PAM_SWAY_ENDOWMENT_SIMONY_REASON
}
modifier = {
	add = {
		value = scope:puppet_or_actor.learning
		subtract = scope:recipient.learning
		multiply = 2
		min = 0
		add = 20
	}
	scope:pam_sway_disputation ?= yes
	desc = PAM_SWAY_DISPUTATION_REASON
}
modifier = {
	add = 30
	scope:pam_sway_pledge_favor ?= yes
	desc = PAM_SWAY_PLEDGE_FAVOR_REASON
}
modifier = {
	add = {
		value = -75
		add = pam_sway_to_rite_diocese_momentum_value
	}
	scope:puppet_or_actor ?= {
		pam_is_clergy_ruler_trigger = yes
	}
	scope:recipient = {
		any_held_title = {
			has_clerical_region = yes
		}
	}
	desc = PAM_SWAY_RECIPIENT_PRELATE_REASON
}
modifier = {
	add = pam_sway_to_rite_diocese_momentum_value
	scope:puppet_or_actor ?= {
		pam_is_clergy_ruler_trigger = yes
	}
	scope:recipient = {
		is_ruler = yes
	}
	pam_sway_to_rite_diocese_momentum_value > 0
	desc = PAM_SWAY_DIOCESE_MOMENTUM_REASON
}

As written in game/common/character_interactions/pam_interactions.txt.

What happens

If they accept

  • In some cases (on a condition the game doesn't show) › You › If sway ruler to my rite cost more than 0:
    • add_piety = { … }
  • You:
    • The character you target:
      • set_character_rite = scope:puppet_or_actor.rite
      • If played by the AI: Opinion: Pious (+10)
      • If

        • Is a ruler
        • Is landed
        • Your rite: Has “rite founding window” (a variable the game's script sets)
        • One of these

          • Is a courtier of you
          • or

            Is a vassal (or below) of you
          • or

            top_liege ?= scope:puppet_or_actor.top_liege
          • or

            capital_county.clerical_region_title.holder ?= scope:puppet_or_actor
          • or

            Any sub realm county › Any neighboring county: Is of the same rite as you

        Then

        • Every held title:
          • Only some of them (the filter is in the script below)
          • set_county_rite = scope:puppet_or_actor.rite
        • Every courtier or guest:
          • Where:
            • is_physically_able_ai = { }
            • faith = scope:puppet_or_actor.rite.faith
            • rite != scope:puppet_or_actor.rite
          • set_character_rite = scope:puppet_or_actor.rite
        • Every courtier away:
          • Where:
            • is_physically_able_ai = { }
            • faith = scope:puppet_or_actor.rite.faith
            • rite != scope:puppet_or_actor.rite
          • set_character_rite = scope:puppet_or_actor.rite

        Else if

        • Is a ruler
        • Is landed
        • Their capital county:
          • this.faith = scope:puppet_or_actor.faith
          • this.rite != scope:puppet_or_actor.rite
          • Any neighboring county:
            • One of these

              • this.holder.liege = prev.holder.liege
              • or

                this.holder = prev.holder.liege

        Then

        • Their capital county:
          • set_county_rite = scope:puppet_or_actor.rite
      • If

        • The option “pam sway pledge favor” is chosen

        Then

    • If

      • The option “pam sway endowment” is chosen

      Then

      • You:
        • pay_treasury_or_gold = { target = scope:recipient value = pam_sway_to_rite_endowment_cost_value }
    • If

      • scope:puppet_or_actor.religion = religion:christianity_religion
      • The Christian Church: The current phase counts “Ruler is swayed to a different Rite”

      Then

  • You › If the Personal Tenets unlock tax nonbelievers fulfillment from conversion: Spiritual fulfillment +3

If they refuse

  • You › The character you target › If played by the AI: Opinion: Annoyed (-10)

Options when sending

  • Use a Hook
  • Pay Treasury
  • Spend additional Piety
  • Offer a Hook

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

Who can use it and sees it (is_available, is_shown) (25 lines of game script)
is_available = trigger_if = {
	limit = {
		is_ai = yes
	}
	is_adult = yes
	is_incapable = no
}
is_shown = scope:puppet_or_actor ?= {
	faith = scope:recipient.faith
	rite != scope:recipient.rite
}
scope:puppet_or_actor != scope:recipient
scope:recipient = {
	NOT = {
		is_courtier_of = scope:puppet_or_actor
	}
	OR = {
		target_is_liege_or_above = scope:puppet_or_actor
		is_tributary_of = scope:puppet_or_actor
		pam_rite_sway_house_lane_trigger = {
			ACTOR = scope:puppet_or_actor
			RECIPIENT = this
		}
	}
}

As written in game/common/character_interactions/pam_interactions.txt.

Can be sent when (is_valid…) (39 lines of game script)
scope:puppet_or_actor = {
	NOR = {
		is_at_war_with = scope:recipient
		has_trait = incapable
		is_adult = no
	}
}
scope:recipient = {
	NOR = {
		is_adult = no
		has_trait = incapable
		custom_tooltip = {
			text = sway_ruler_to_my_rite_interaction_hor_tt
			rite.head_of_rite ?= this
			NOT = {
				pam_sway_to_rite_head_of_faith_reclaims_trigger = {
					ACTOR = scope:puppet_or_actor
				}
			}
		}
		custom_tooltip = {
			text = sway_ruler_to_my_rite_interaction_hof_tt
			OR = {
				scope:puppet_or_actor.religious_head_or_challenger ?= this
				primary_title ?= {
					is_head_of_faith = yes
				}
			}
		}
	}
}
trigger_if = {
	limit = {
		scope:is_puppet_action ?= yes
	}
	scope:puppet_or_actor = {
		piety >= pam_sway_ruler_to_my_rite_cost_value
	}
}

As written in game/common/character_interactions/pam_interactions.txt.

Effects (on_send, on_accept, on_decline) (2 lines of game script)
on_accept = pam_sway_to_rite_on_accept_effect = yes
on_decline = pam_sway_to_rite_on_decline_effect = yes

As written in game/common/character_interactions/pam_interactions.txt.

Category
Religious actions
Cost: Piety
from 50
Again on the same character
after 5 years
In the menu
main list
ID
sway_vassal_to_my_rite_interaction

Source: game/common/character_interactions/pam_interactions.txt and the English localisation, Crusader Kings III 1.20.1.2. “You” is the character who sends it (scope:actor, or a puppet acting for you); “the character you target” is the recipient.

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