CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Interaction · Religious actions

Sway to Rite

from 50PietyAccepted automatically in some cases; otherwise the AI weighs it

Urge the recipient to adopt your Rite.

What you need

You

To send it

  • Does not have the Trait: Incapable
  • Is an Adult
  • In some cases (on a condition the game doesn't show) › You:
    • piety >= pam_sway_ruler_to_my_rite_cost_value

To see it in the menu

  • If played by the AI:
    • Is an Adult
    • Is not incapable
  • Your faith is the same as that of recipient
  • rite != scope:recipient.rite

The character you target

To send it

To see it in the menu

  • Is a courtier of you

Sway to Rite is a religious character interaction in Crusader Kings III. You need: Does not have the Trait: Incapable and Is an Adult. The character you target needs: Is an Adult and Does not have the Trait: Incapable. Accepted automatically in some cases; otherwise the AI weighs it. Reasons the AI weighs include Clergy acting towards a secular Ruler (+20), Weak Hook used (+50), The recipient … a Head of Rite (-200) and 29 more. It costs Piety (from 50). Patch 1.20.1.2, from game/common/character_interactions/pam_interactions.txt.

for a guide, post or blog
Quick answers (3)
What are the requirements for Sway to Rite in CK3?
You: Does not have the Trait: Incapable and Is an Adult. The character you target: Is an Adult and Does not have the Trait: Incapable. (patch 1.20.1.2)
How do I get the AI to accept Sway to Rite?
Accepted automatically in some cases; otherwise the AI weighs it. Its reasons: Clergy acting towards a secular Ruler +20, Relative Level of Devotion, Weak Hook used +50, The recipient … a Head of Rite -200, Head of Rite +25, We practice Fervent Proselytism +25, You … the recipient's Religious Superior +50, Herald +75, Heresiarch +30, Doctrinal Clarity +20, The recipient is a Heresiarch -100, … Opinion of …, We are Close Family +20, We are Extended Family +10, You … the recipient's lover +25, You … the recipient's friend +25, Zealous -40, Difference between the recipient's and your Learning Skill, Intimidated by you, Terrified of you, Difference in Tier, Our only tie is a shared Realm border -40, Our only tie to the recipient is through the church, with no shared Realm or border -60, We share no court, Realm, or Clerical Region, and no County in the recipient's Realm borders one of our Rite -150, The recipient's Realm Capital follows the same Rite +15, The recipient is less spiritually fulfilled with their current Rite +25, The recipient is more spiritually fulfilled with their current Rite -25, You … the ruler of a Clerical Title +20, There are Counties following the same Rite in Liege's Realm, You and the recipient are not in the same realm -40, You … not their Liege -200, The recipient has already converted to another rite -100, The recipient's Rite was founded recently -50, High Spiritual Fulfillment +15, Low Spiritual Fulfillment -10, You have been anointed to proselytize +25, You have been anointed to proselytize +10, You … the Head of Faith +100 and The recipient will never convert willingly -1,500.
How much does Sway to Rite cost?
Piety (from 50) (patch 1.20.1.2).

Will they accept?

Accepted automatically when:

  • They use their Hook on …

Otherwise the AI adds these up and accepts above zero; near zero the answer is partly random (ai_maybe). Reasons in italics are the script's, with no label in the game.

ReasonAmount
Base-15
Clergy acting towards a secular Ruler
when
+20
Relative Level of Devotion
when
  • Your Personal Tenets unlock tenet celestial hierarchy interaction acceptance
  • Your faith is the same as that of recipient
varies
Weak Hook used
when
+50
The recipient … a Head of Rite
when
  • scope:recipient.rite.head_of_rite ?= scope:recipient
-200
Head of Rite
when
  • root.rite.head_of_rite ?= scope:puppet_or_actor
+25
We practice Fervent Proselytism
when
  • root.rite.head_of_rite ?= scope:puppet_or_actor
  • Your rite: The rite has Your Head of Rite gains +25 acceptance when swaying Characters to this Rite
+25
You … the recipient's Religious Superior
when
  • scope:recipient.superior ?= scope:puppet_or_actor
+50
Herald
when
+75
Heresiarch
when
+30
Doctrinal Clarity
when
+20
The recipient is a Heresiarch
when
-100
… Opinion of …varies
We are Close Family
when
  • The character you target:
    • Is close family of you
    • One of these

      • Is a courtier of you
      • or

        Is a vassal (or below) of you
      • or

        top_liege ?= scope:puppet_or_actor.top_liege
      • or

        capital_county.clerical_region_title.holder ?= scope:puppet_or_actor
      • or

        Any sub realm county › Any neighboring county: Is of the same rite as you
+20
We are Extended Family
when
  • The character you target:
    • Is not close family of you
    • Is extended family of you
    • One of these

      • Is a courtier of you
      • or

        Is a vassal (or below) of you
      • or

        top_liege ?= scope:puppet_or_actor.top_liege
      • or

        capital_county.clerical_region_title.holder ?= scope:puppet_or_actor
      • or

        Any sub realm county › Any neighboring county: Is of the same rite as you
+10
You … the recipient's lover
when
  • The character you target:
    • Has you as lover
    • One of these

      • Is a courtier of you
      • or

        Is a vassal (or below) of you
      • or

        top_liege ?= scope:puppet_or_actor.top_liege
      • or

        capital_county.clerical_region_title.holder ?= scope:puppet_or_actor
      • or

        Any sub realm county › Any neighboring county: Is of the same rite as you
+25
You … the recipient's friend
when
  • The character you target:
    • Has you as friend
    • One of these

      • Is a courtier of you
      • or

        Is a vassal (or below) of you
      • or

        top_liege ?= scope:puppet_or_actor.top_liege
      • or

        capital_county.clerical_region_title.holder ?= scope:puppet_or_actor
      • or

        Any sub realm county › Any neighboring county: Is of the same rite as you
+25
Zealous
when
-40
Difference between the recipient's and your Learning Skillvaries
Intimidated by you
when
  • Your government is not Adventurer
  • The character you target:
    • has_dread_level_towards = { target = scope:puppet_or_actor level = 1 }
intimidated_halved_reason_value
Terrified of you
when
  • Your government is not Adventurer
  • The character you target:
    • has_dread_level_towards = { target = scope:puppet_or_actor level = 2 }
cowed_halved_reason_value
Difference in Tier
when
  • One of these

    • Highest held Title is more than scope:recipient.highest held title tier Rank
    • or

      Highest held Title is less than scope:recipient.highest held title tier Rank
  • The character you target:
    • If

      Then

      • Is a ruler

      Otherwise

      • limit = { … }
      • Is a vassal of you
varies
Our only tie is a shared Realm border
when
  • One of these

  • Your capital county:
    • squared_distance = { target = scope:recipient.capital_county value <= squared_distance_large }
  • Any neighboring realm owner:
  • The character you target:
    • None of these

      • One of these

        • Is a courtier of you
        • or

          Is a vassal (or below) of you
        • or

          top_liege ?= scope:puppet_or_actor.top_liege
        • or

          capital_county.clerical_region_title.holder ?= scope:puppet_or_actor
        • or

          Any sub realm county › Any neighboring county: Is of the same rite as you
-40
Our only tie to the recipient is through the church, with no shared Realm or border
when
  • One of these

  • Not all of these

    • Your capital county:
      • squared_distance = { target = scope:recipient.capital_county value <= squared_distance_large }
    • You: Any neighboring realm owner:
  • The character you target:
    • Any held title: Is a Clerical Title
    • None of these

      • One of these

        • Is a courtier of you
        • or

          Is a vassal (or below) of you
        • or

          top_liege ?= scope:puppet_or_actor.top_liege
        • or

          capital_county.clerical_region_title.holder ?= scope:puppet_or_actor
        • or

          Any sub realm county › Any neighboring county: Is of the same rite as you
-60
We share no court, Realm, or Clerical Region, and no County in the recipient's Realm borders one of our Rite
when
  • If

    • You:

    Then

    • The character you target:
    • Not all of these

      • Your capital county:
        • squared_distance = { target = scope:recipient.capital_county value <= squared_distance_large }
      • You: Any neighboring realm owner:
  • The character you target:
    • None of these

      • One of these

        • Is a courtier of you
        • or

          Is a vassal (or below) of you
        • or

          top_liege ?= scope:puppet_or_actor.top_liege
        • or

          capital_county.clerical_region_title.holder ?= scope:puppet_or_actor
        • or

          Any sub realm county › Any neighboring county: Is of the same rite as you
-150
The recipient's Realm Capital follows the same Rite
when
  • The character you target:
    • Is a ruler
    • capital_county.rite = scope:puppet_or_actor.rite
+15
The recipient is less spiritually fulfilled with their current Rite
when
  • The character you target:
    • rite_fulfillment_score(scope:recipient.rite) < rite_fulfillment_score(scope:puppet_or_actor.rite)
+25
The recipient is more spiritually fulfilled with their current Rite
when
  • The character you target:
    • rite_fulfillment_score(scope:recipient.rite) > rite_fulfillment_score(scope:puppet_or_actor.rite)
-25
You … the ruler of a Clerical Title
when
+20
There are Counties following the same Rite in Liege's Realm
when
  • Swayed rite county count more than 0
  • The character you target:
varies
You and the recipient are not in the same realm
when
  • None of these

  • this.top_liege != scope:recipient.top_liege
-40
You … not their Liege
when
  • None of these

  • NOT = { is_liege_or_above_of = scope:recipient }
  • The character you target › Any held title: Is a Clerical Title
-200
The recipient has already converted to another rite-100
The recipient's Rite was founded recently
when
  • The target’s rite: Has “rite grace period” (a variable the game's script sets)
-50
High Spiritual Fulfillment
when
  • has_fulfillment_parameter = sp_easier_conversion
+15
Low Spiritual Fulfillment
when
  • has_fulfillment_parameter = sp_harder_conversion
-10
You have been anointed to proselytize+25
You have been anointed to proselytize+10
You … the Head of Faith
when
  • scope:recipient.rite.head_of_rite ?= scope:recipient
  • You:
+100
The recipient will never convert willingly-1,500
Acceptance (ai_accept) (21 lines of game script)
base = -15
celestial_hierarchy_acceptance_modifier = {
	ACTOR = scope:puppet_or_actor
	RECIPIENT = scope:recipient
}
religion_sway_to_rite_default_modifier = yes
modifier = {
	add = 100
	scope:recipient.rite.head_of_rite ?= scope:recipient
	pam_sway_to_rite_head_of_faith_reclaims_trigger = {
		ACTOR = scope:puppet_or_actor
	}
	desc = PAM_SWAY_HEAD_OF_FAITH_REASON
}
modifier = {
	desc = ASK_FOR_CONVERSION_RECIPIENT_WILL_NOT_ACCEPT
	add = -1500
	scope:recipient = {
		has_character_flag = ai_will_not_convert
	}
}

As written in game/common/character_interactions/pam_interactions.txt.

What happens

If they accept

  • In some cases (on a condition the game doesn't show) › You › If sway ruler to my rite cost more than 0:
    • add_piety = { … }
  • You:
    • The character you target:
      • set_character_rite = scope:puppet_or_actor.rite
      • If played by the AI: Opinion: Pious (+10)
      • If

        • Is a ruler
        • Is landed
        • Your rite: Has “rite founding window” (a variable the game's script sets)
        • One of these

          • Is a courtier of you
          • or

            Is a vassal (or below) of you
          • or

            top_liege ?= scope:puppet_or_actor.top_liege
          • or

            capital_county.clerical_region_title.holder ?= scope:puppet_or_actor
          • or

            Any sub realm county › Any neighboring county: Is of the same rite as you

        Then

        • Every held title:
          • Only some of them (the filter is in the script below)
          • set_county_rite = scope:puppet_or_actor.rite
        • Every courtier or guest:
          • Where:
            • is_physically_able_ai = { }
            • faith = scope:puppet_or_actor.rite.faith
            • rite != scope:puppet_or_actor.rite
          • set_character_rite = scope:puppet_or_actor.rite
        • Every courtier away:
          • Where:
            • is_physically_able_ai = { }
            • faith = scope:puppet_or_actor.rite.faith
            • rite != scope:puppet_or_actor.rite
          • set_character_rite = scope:puppet_or_actor.rite

        Else if

        • Is a ruler
        • Is landed
        • Their capital county:
          • this.faith = scope:puppet_or_actor.faith
          • this.rite != scope:puppet_or_actor.rite
          • Any neighboring county:
            • One of these

              • this.holder.liege = prev.holder.liege
              • or

                this.holder = prev.holder.liege

        Then

        • Their capital county:
          • set_county_rite = scope:puppet_or_actor.rite
      • If

        • The option “pam sway pledge favor” is chosen

        Then

    • If

      • The option “pam sway endowment” is chosen

      Then

      • You:
        • pay_treasury_or_gold = { target = scope:recipient value = pam_sway_to_rite_endowment_cost_value }
    • If

      • scope:puppet_or_actor.religion = religion:christianity_religion
      • The Christian Church: The current phase counts “Ruler is swayed to a different Rite”

      Then

  • You › If the Personal Tenets unlock tax nonbelievers fulfillment from conversion: Spiritual fulfillment +3

If they refuse

  • You › The character you target › If played by the AI: Opinion: Annoyed (-10)

Options when sending

  • Use a Hook

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

Who can use it and sees it (is_available, is_shown) (14 lines of game script)
is_available = trigger_if = {
	limit = {
		is_ai = yes
	}
	is_adult = yes
	is_incapable = no
}
is_shown = scope:recipient = {
	is_courtier_of = scope:puppet_or_actor
}
scope:puppet_or_actor ?= {
	faith = scope:recipient.faith
	rite != scope:recipient.rite
}

As written in game/common/character_interactions/pam_interactions.txt.

Can be sent when (is_valid…) (38 lines of game script)
scope:puppet_or_actor = {
	NOR = {
		has_trait = incapable
		is_adult = no
	}
}
scope:recipient = {
	NOR = {
		is_adult = no
		has_trait = incapable
		custom_tooltip = {
			text = sway_ruler_to_my_rite_interaction_hor_tt
			rite.head_of_rite ?= this
			NOT = {
				pam_sway_to_rite_head_of_faith_reclaims_trigger = {
					ACTOR = scope:puppet_or_actor
				}
			}
		}
		custom_tooltip = {
			text = sway_ruler_to_my_rite_interaction_hof_tt
			OR = {
				scope:puppet_or_actor.religious_head_or_challenger ?= this
				primary_title ?= {
					is_head_of_faith = yes
				}
			}
		}
	}
}
trigger_if = {
	limit = {
		scope:is_puppet_action ?= yes
	}
	scope:puppet_or_actor = {
		piety >= pam_sway_ruler_to_my_rite_cost_value
	}
}

As written in game/common/character_interactions/pam_interactions.txt.

Effects (on_send, on_accept, on_decline) (2 lines of game script)
on_accept = pam_sway_to_rite_on_accept_effect = yes
on_decline = pam_sway_to_rite_on_decline_effect = yes

As written in game/common/character_interactions/pam_interactions.txt.

Category
Religious actions
Cost: Piety
from 50
Again on the same character
after 5 years
In the menu
main list
ID
sway_courtier_to_my_rite_interaction

Source: game/common/character_interactions/pam_interactions.txt and the English localisation, Crusader Kings III 1.20.1.2. “You” is the character who sends it (scope:actor, or a puppet acting for you); “the character you target” is the recipient.

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