Interaction · Friendly actions
Send Poem
Send a touching personal work to the recipient
What you need
Send Poem is a friendly character interaction in Crusader Kings III. You need: Is not imprisoned. The character you target needs: Is not imprisoned. Accepted automatically. It costs 75 Prestige. Patch 1.20.1.2, from game/common/character_interactions/00_poetry_interactions.txt.
Quick answers (3)
- What are the requirements for Send Poem in CK3?
- You: Is not imprisoned. The character you target: Is not imprisoned. (patch 1.20.1.2)
- Will the AI accept Send Poem?
- Yes: it is accepted automatically.
- How much does Send Poem cost?
- 75 Prestige (patch 1.20.1.2).
Will they accept?
The other character has no choice: the game accepts it automatically.
What happens
Effects
- Otherwise › Otherwise › One random dummy gender soldier effect:
SCOPE_NAME = subject
If
- The option “poem theme romance” is chosen
Then
- As this poem is positive, … may accept it immediately if … has a high enough Opinion of you
- The character you target:
duel = { … }
- The character you target: Event trait_specific_interactions.0001
Else if
- The option “poem theme mourning” is chosen
Then
- As this poem is positive, … may accept it immediately if … has a high enough Opinion of you
- The character you target:
duel = { … }
- The character you target: Event trait_specific_interactions.0011
Else if
- The option “poem theme legacy” is chosen
Then
- As this poem is positive, … may accept it immediately if … has a high enough Opinion of you
- The character you target:
duel = { … }
- The character you target: Event trait_specific_interactions.0021
Else if
- The option “poem theme strife” is chosen
Then
- As this poem is positive, … may accept it immediately if … has a high enough Opinion of you
- The character you target:
duel = { … }
- The character you target: Event trait_specific_interactions.0031
Else if
- The option “poem theme incompetence” is chosen
Then
- The character you target:
duel = { … }
- The character you target: Event trait_specific_interactions.0041
If
- The option “poem theme incompetence” is chosen
Then
Otherwise
Options when sending
- A Work about Romance
- A Work about Legacy
- A Work about Mourning
- A Work about Strife
- A Work detailing their Incompetence
Events it fires: trait_specific_interactions.0001, trait_specific_interactions.0011, trait_specific_interactions.0021, trait_specific_interactions.0031, trait_specific_interactions.0041
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
Who can use it and sees it (is_available, is_shown) (19 lines of game script)
is_available = OR = {
has_trait = lifestyle_poet
employs_court_position = master_bard_camp_officer
employs_court_position = laureate_camp_officer
}
trigger_if = {
limit = {
is_ai = yes
}
prestige >= 150
is_at_war = no
is_imprisoned = no
}
is_shown = scope:actor = {
this != scope:recipient
}
scope:recipient = {
is_adult = yes
}As written in game/common/character_interactions/00_poetry_interactions.txt.
Can be sent when (is_valid…) (14 lines of game script)
scope:actor = {
is_imprisoned = no
}
scope:recipient = {
is_imprisoned = no
}
scope:actor = {
custom_description = {
text = character_interactions_hostile_actions_disabled_delay
NOT = {
has_character_flag = flag_hostile_actions_disabled_delay
}
}
}As written in game/common/character_interactions/00_poetry_interactions.txt.
Effects (on_send, on_accept, on_decline) (150 lines of game script)
on_send = scope:actor = {
add_character_flag = {
flag = flag_hostile_actions_disabled_delay
days = 10
}
}
on_accept = scope:actor = {
select_poem_subject_gender_effect = {
SUBJECT = flag:specific
SUBJECT_TARGET = scope:recipient
}
}
if = {
limit = {
always = scope:poem_theme_romance
}
custom_tooltip = send_poem_interaction.positive_auto_accept.tt
show_as_tooltip = {
scope:recipient = {
send_poem_romance_duel_effect = {
POV_TARGET = scope:actor
}
}
}
scope:actor = {
select_poem_theme_romance_effect = yes
}
scope:recipient = {
trigger_event = trait_specific_interactions.0001
}
}
else_if = {
limit = {
always = scope:poem_theme_mourning
}
custom_tooltip = send_poem_interaction.positive_auto_accept.tt
show_as_tooltip = {
scope:recipient = {
send_poem_mourning_duel_effect = {
POV_TARGET = scope:actor
}
}
}
scope:actor = {
select_poem_theme_mourning_effect = yes
}
scope:recipient = {
trigger_event = trait_specific_interactions.0011
}
}
else_if = {
limit = {
always = scope:poem_theme_legacy
}
custom_tooltip = send_poem_interaction.positive_auto_accept.tt
show_as_tooltip = {
scope:recipient = {
send_poem_legacy_duel_effect = {
POV_TARGET = scope:actor
}
}
}
scope:actor = {
select_poem_theme_legacy_effect = yes
}
scope:recipient = {
trigger_event = trait_specific_interactions.0021
}
}
else_if = {
limit = {
always = scope:poem_theme_strife
}
custom_tooltip = send_poem_interaction.positive_auto_accept.tt
show_as_tooltip = {
scope:recipient = {
send_poem_strife_duel_effect = {
POV_TARGET = scope:actor
}
}
}
scope:actor = {
select_poem_theme_strife_effect = yes
}
scope:recipient = {
trigger_event = trait_specific_interactions.0031
}
}
else_if = {
limit = {
always = scope:poem_theme_incompetence
}
show_as_tooltip = {
scope:recipient = {
send_poem_incompetence_duel_effect = {
POV_TARGET = scope:actor
}
}
}
scope:actor = {
select_poem_theme_incompetence_effect = yes
}
scope:recipient = {
trigger_event = trait_specific_interactions.0041
}
}
scope:recipient = {
if = {
limit = {
is_ai = no
}
add_character_flag = {
flag = ai_poem_block
years = 5
}
}
}
if = {
limit = {
scope:actor = {
has_character_flag = flag_hostile_actions_disabled_delay
}
}
scope:actor = {
remove_character_flag = flag_hostile_actions_disabled_delay
}
}
show_as_tooltip = {
if = {
limit = {
always = scope:poem_theme_incompetence
}
add_clan_unity_interaction_effect = {
CHARACTER = scope:actor
TARGET = scope:recipient
VALUE = minor_unity_loss
DESC = clan_unity_poetry.desc
REVERSE_NON_HOUSE_TARGET = no
}
}
else = {
add_clan_unity_interaction_effect = {
CHARACTER = scope:actor
TARGET = scope:recipient
VALUE = minor_unity_gain
DESC = clan_unity_poetry.desc
REVERSE_NON_HOUSE_TARGET = no
}
}
}As written in game/common/character_interactions/00_poetry_interactions.txt.
- Category
- Friendly actions
- Cost: Prestige
- 75
- Cooldown
- 2 years
- Again on the same character
- after 5 years
- In the menu
- main list
- ID
send_poem_interaction
Source: game/common/character_interactions/00_poetry_interactions.txt and the English localisation, Crusader Kings III 1.20.1.2. “You” is the character who sends it (scope:actor, or a puppet acting for you); “the character you target” is the recipient.