Interaction · Religious actions
Select Beneficiary
Select an adult member of your Dynasty to be your Beneficiary for the ongoing …. Upon victory, your Beneficiary will receive an amount of titles proportional to your contribution to the war.
What you need
You
- Has pledged their allegiance to the attacking side
If
- You: Is played by the AI
Then
NOT = { scope:recipient.faith.great_holy_war.ghw_war_declarer ?= scope:puppet_or_actor }
The other character
- Does not have the Trait: Excommunicated
- Does not have the Trait: Incapable
- Does not have the Trait: Monk
- Their faith is the same as that of puppet or actor
- Is an Adult
- If their government is not Adventurer: Is not a ruler
- Is the Heir to a Title
- Is Married to a Ruler
Also needed: none of the traits Ill, Pneumonia, Leper, Gout Ridden, Consumption, Cancer, Typhus, Bubonic Plague, Smallpox, Measles, Bloody Flux, Holy Fire, Sickly
Select Beneficiary is a religious character interaction in Crusader Kings III. Accepted automatically. Patch 1.20.1.2, from game/common/character_interactions/00_religious_interactions.txt.
Quick answers (1)
- Will the AI accept Select Beneficiary?
- Yes: it is accepted automatically.
Will they accept?
The other character has no choice: the game accepts it automatically.
What happens
Effects
set_beneficiary = scope:secondary_recipient
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
Who can use it and sees it (is_available, is_shown) (16 lines of game script)
is_shown = exists = scope:puppet_or_actor.faith.great_holy_war
scope:puppet_or_actor ?= {
exists = faith.great_holy_war
this = scope:recipient
is_pledged_ghw_attacker = yes
}
trigger_if = {
limit = {
scope:actor = {
is_ai = yes
}
}
NOT = {
scope:recipient.faith.great_holy_war.ghw_war_declarer ?= scope:puppet_or_actor
}
}As written in game/common/character_interactions/00_religious_interactions.txt.
Effects (on_send, on_accept, on_decline) (22 lines of game script)
on_accept = scope:puppet_or_actor = {
send_interface_toast = {
type = event_toast_effect_neutral
title = select_ghw_beneficiary_interaction_notification
right_icon = scope:secondary_recipient
set_beneficiary = scope:secondary_recipient
}
}
if = {
limit = {
scope:is_puppet_action ?= yes
scope:actor != scope:recipient
}
scope:actor = {
send_interface_toast = {
type = event_toast_effect_neutral
title = select_ghw_beneficiary_interaction_notification_puppeteer
left_icon = scope:puppet_or_actor
right_icon = scope:secondary_recipient
}
}
}As written in game/common/character_interactions/00_religious_interactions.txt.
- Category
- Religious actions
- In the menu
- under More…
- ID
select_ghw_beneficiary_interaction
Source: game/common/character_interactions/00_religious_interactions.txt and the English localisation, Crusader Kings III 1.20.1.2. “You” is the character who sends it (scope:actor, or a puppet acting for you); “the character you target” is the recipient. “…” marks words the game fills in at play time (a name, a title).