CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
Silk & Silverout Tue, Nov 17What's free, what needs the DLC, price →

Interaction · Religious actions

Select Beneficiary

No costAccepted automatically

Select an adult member of your Dynasty to be your Beneficiary for the ongoing …. Upon victory, your Beneficiary will receive an amount of titles proportional to your contribution to the war.

What you need

You

  • Has pledged their allegiance to the attacking side
  • If

    • You: Is played by the AI

    Then

    • NOT = { scope:recipient.faith.great_holy_war.ghw_war_declarer ?= scope:puppet_or_actor }

The other character

  • Does not have the Trait: Excommunicated
  • Does not have the Trait: Incapable
  • Does not have the Trait: Monk
  • Their faith is the same as that of puppet or actor
  • Is an Adult
  • If their government is not Adventurer: Is not a ruler
  • Is the Heir to a Title
  • Is Married to a Ruler
  • Also needed: none of the traits Ill, Pneumonia, Leper, Gout Ridden, Consumption, Cancer, Typhus, Bubonic Plague, Smallpox, Measles, Bloody Flux, Holy Fire, Sickly

Which character you can pick

  • Is an Adult
  • Is not a ruler
  • Your faith is the same as that of puppet or actor
  • Is the Heir to a Title
  • Is Married to a Ruler
  • Is bound by religious commitments

Select Beneficiary is a religious character interaction in Crusader Kings III. Accepted automatically. Patch 1.20.1.2, from game/common/character_interactions/00_religious_interactions.txt.

for a guide, post or blog
Quick answers (1)
Will the AI accept Select Beneficiary?
Yes: it is accepted automatically.

Will they accept?

The other character has no choice: the game accepts it automatically.

What happens

Effects

  • set_beneficiary = scope:secondary_recipient

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

Who can use it and sees it (is_available, is_shown) (16 lines of game script)
is_shown = exists = scope:puppet_or_actor.faith.great_holy_war
scope:puppet_or_actor ?= {
	exists = faith.great_holy_war
	this = scope:recipient
	is_pledged_ghw_attacker = yes
}
trigger_if = {
	limit = {
		scope:actor = {
			is_ai = yes
		}
	}
	NOT = {
		scope:recipient.faith.great_holy_war.ghw_war_declarer ?= scope:puppet_or_actor
	}
}

As written in game/common/character_interactions/00_religious_interactions.txt.

Effects (on_send, on_accept, on_decline) (22 lines of game script)
on_accept = scope:puppet_or_actor = {
	send_interface_toast = {
		type = event_toast_effect_neutral
		title = select_ghw_beneficiary_interaction_notification
		right_icon = scope:secondary_recipient
		set_beneficiary = scope:secondary_recipient
	}
}
if = {
	limit = {
		scope:is_puppet_action ?= yes
		scope:actor != scope:recipient
	}
	scope:actor = {
		send_interface_toast = {
			type = event_toast_effect_neutral
			title = select_ghw_beneficiary_interaction_notification_puppeteer
			left_icon = scope:puppet_or_actor
			right_icon = scope:secondary_recipient
		}
	}
}

As written in game/common/character_interactions/00_religious_interactions.txt.

Category
Religious actions
In the menu
under More…
ID
select_ghw_beneficiary_interaction

Source: game/common/character_interactions/00_religious_interactions.txt and the English localisation, Crusader Kings III 1.20.1.2. “You” is the character who sends it (scope:actor, or a puppet acting for you); “the character you target” is the recipient. “…” marks words the game fills in at play time (a name, a title).

Spotted a mistake on this page?