CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Interaction · Religious actions

Seek Absolution

No costAccepted automaticallynot in the character menu

Travel to your Head of Faith and beg to have your Excommunication lifted.

What you need

You

To send it

  • Is played by a person
  • Your Faith has a current Head of Faith
  • If

    a check the game hides

    Then

    • NOT = { religious_head_or_challenger = this }
    • NOT = { is_at_war_with = religious_head_or_challenger }
    • religious_head_or_challenger = { save_temporary_scope_as = hof is_imprisoned = no }
    • You are already petitioning …
  • If

    • NOT = { capital_county.clerical_region_title.holder ?= religious_head_or_challenger }
    • NOT = { capital_county.clerical_region_title.holder ?= this }

    Then

  • Has the Trait: Excommunicated
  • Does not have the Modifier: Recent Excommunication
  • Does not have the Modifier: Promised Pilgrimage
  • If

    • NOT = { scope:repentance_hook = yes }

    Then

    • You: You have 250 Piety
  • Also needed: not imprisoned

To see it in the menu

  • religious_head_or_challenger ?= scope:recipient

Seek Absolution is a religious character interaction in Crusader Kings III. You need: Is played by a person, Is not imprisoned, Your Faith has a current Head of Faith and 3 more. Accepted automatically. Patch 1.20.1.2, from game/common/character_interactions/11_petition_head_of_faith_interactions.txt.

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Quick answers (2)
What are the requirements for Seek Absolution in CK3?
You: Is played by a person, Is not imprisoned, Your Faith has a current Head of Faith, Has the Trait: Excommunicated, Does not have the Modifier: Recent Excommunication and Does not have the Modifier: Promised Pilgrimage. (patch 1.20.1.2)
Will the AI accept Seek Absolution?
Yes: it is accepted automatically.

Will they accept?

The other character has no choice: the game accepts it automatically.

What happens

Effects

  • You will travel to … and formally petition … to lift your Excommunication
  • You:
    • Otherwise:
      • If

        • Not all of these

          • Their rite: The rite has Primary Defenders pay no Piety to Excommunicate same-Faith Attackers
          • You: Has the opinion “Declared War” of the other character

        Then

        • add_piety = { value = 0 subtract = major_piety_value }
    • If

      • default_location = var:pending_petition_head_of_faith_recipient.capital_province

      Then

      Otherwise

      • Sets out on a journey (a travel plan)

Options when sending

  • Use a Hook

Events it fires: petition_head_of_faith.9000

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

Who can use it and sees it (is_available, is_shown) (5 lines of game script)
is_shown = scope:actor = {
	petition_head_of_faith_religious_authority_is_trigger = {
		CHARACTER = scope:recipient
	}
}

As written in game/common/character_interactions/11_petition_head_of_faith_interactions.txt.

Can be sent when (is_valid…) (16 lines of game script)
scope:actor = {
	petition_head_of_faith_repentance_available_trigger = yes
	NOT = {
		has_character_modifier = promised_pilgrimage_to_clergy_modifier
	}
}
trigger_if = {
	limit = {
		NOT = {
			scope:repentance_hook = yes
		}
	}
	scope:actor = {
		piety >= major_piety_value
	}
}

As written in game/common/character_interactions/11_petition_head_of_faith_interactions.txt.

Effects (on_send, on_accept, on_decline) (6 lines of game script)
on_accept = custom_tooltip = petition_head_of_faith_repentance_setup_interaction_accept_tt
petition_head_of_faith_prepare_petition_effect = {
	TYPE = repentance
	HOOK = repentance_hook
	PIETY_VALUE = major_piety_value
}

As written in game/common/character_interactions/11_petition_head_of_faith_interactions.txt.

Category
Religious actions
In the menu
no (opened from elsewhere)
ID
petition_head_of_faith_repentance_setup_interaction

Source: game/common/character_interactions/11_petition_head_of_faith_interactions.txt and the English localisation, Crusader Kings III 1.20.1.2. “You” is the character who sends it (scope:actor, or a puppet acting for you); “the character you target” is the recipient.

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