Interaction · Religious actions
Sanctify Artifact
As Head of Faith, make one of the recipient's artifacts into a Holy Relic, marking it as Sanctified for ….
What you need
You
Also needed: not imprisoned
The character you target
To send it
- Must own an Artifact that … permits Sanctifying
To see it in the menu
religious_head_or_challenger ?= scope:actor- Their faith is the same as that of actor
has_any_artifact = yes
Which artifact you can pick
- The target:
- Must not already be Sanctified
- … must permit Sanctifying this artifact
Sanctify Artifact is a religious character interaction in Crusader Kings III. You need: Is not imprisoned. The character you target needs: Must own an Artifact that … permits Sanctifying. Accepted automatically. It costs Piety (varies), Treasury or Gold (varies). Patch 1.20.1.2, from game/common/character_interactions/sanctify_artifact_interaction.txt.
Quick answers (3)
- What are the requirements for Sanctify Artifact in CK3?
- You: Is not imprisoned. The character you target: Must own an Artifact that … permits Sanctifying. (patch 1.20.1.2)
- Will the AI accept Sanctify Artifact?
- Yes: it is accepted automatically.
- How much does Sanctify Artifact cost?
- Piety (varies), Treasury or Gold (varies) (patch 1.20.1.2).
Will they accept?
The other character has no choice: the game accepts it automatically.
What happens
Effects
- The target:
If
is_holy_relic = no
Then
add_artifact_modifier = sanctified_artifact_modifier
If
is_holy_relic = nohas_none_of_variables = { … }
Then
set_artifact_name = sanctified_artifact_name
set_artifact_description = sanctified_artifact_descartifact_owner = { … }
- The target:
add_sanctified_for_faith = scope:actor.faith
If a check the game hides passes: the same again (1 line)
- The character you target: Opinion: Sanctified my Artifact
If
- The character you target: Is played by a person
Then
- The character you target:
- The target:
add_sanctified_for_faith = scope:actor.faith
- Opinion: Sanctified my Artifact
- The target:
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
Who can use it and sees it (is_available, is_shown) (5 lines of game script)
is_shown = scope:recipient = {
religious_head_or_challenger ?= scope:actor
faith ?= scope:actor.faith
has_any_artifact = yes
}As written in game/common/character_interactions/sanctify_artifact_interaction.txt.
Can be sent when (is_valid…) (16 lines of game script)
scope:actor = {
is_imprisoned = no
}
scope:recipient = {
custom_tooltip = {
text = sanctify_artifact_has_eligible_artifact_tt
any_character_artifact = {
NOT = {
is_sanctified_for_faith = scope:actor.faith
}
sanctify_artifact_is_eligible_trigger = {
RITE = scope:actor.rite
}
}
}
}As written in game/common/character_interactions/sanctify_artifact_interaction.txt.
Effects (on_send, on_accept, on_decline) (60 lines of game script)
on_accept = scope:target = {
if = {
limit = {
is_holy_relic = no
}
add_artifact_modifier = sanctified_artifact_modifier
}
sanctify_artifact_flavor_effect = {
PRIEST = scope:actor
}
}
scope:actor = {
send_interface_toast = {
type = event_toast_effect_good
title = sanctify_artifact_interaction_accept_toast
left_icon = scope:recipient
right_icon = scope:target
scope:target = {
add_sanctified_for_faith = scope:actor.faith
}
if = {
limit = {
scope:recipient = {
this != scope:actor
}
}
scope:recipient = {
add_opinion = {
target = scope:actor
modifier = sanctified_my_artifact_opinion
}
}
}
}
}
if = {
limit = {
scope:recipient = {
this != scope:actor
is_ai = no
}
}
scope:recipient = {
send_interface_toast = {
type = event_toast_effect_good
title = sanctify_artifact_hof_interaction_recipient_toast
left_icon = scope:actor
right_icon = scope:target
show_as_tooltip = {
scope:target = {
add_sanctified_for_faith = scope:actor.faith
}
add_opinion = {
target = scope:actor
modifier = sanctified_my_artifact_opinion
}
}
}
}
}As written in game/common/character_interactions/sanctify_artifact_interaction.txt.
- Category
- Religious actions
- Cost: Piety
- varies
- Cost: Treasury or Gold
- varies
- Again on the same character
- after 5 years
- In the menu
- under More…
- ID
sanctify_artifact_hof_interaction
Source: game/common/character_interactions/sanctify_artifact_interaction.txt and the English localisation, Crusader Kings III 1.20.1.2. “You” is the character who sends it (scope:actor, or a puppet acting for you); “the character you target” is the recipient. “…” marks words the game fills in at play time (a name, a title).