CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Interaction · Religious actions

Sanctify Artifact

variesPietyvariesTreasury or GoldAccepted automatically

As Head of Faith, make one of the recipient's artifacts into a Holy Relic, marking it as Sanctified for ….

What you need

You

  • Also needed: not imprisoned

The character you target

To send it

To see it in the menu

  • religious_head_or_challenger ?= scope:actor
  • Their faith is the same as that of actor
  • has_any_artifact = yes

Which artifact you can pick

Sanctify Artifact is a religious character interaction in Crusader Kings III. You need: Is not imprisoned. The character you target needs: Must own an Artifact that … permits Sanctifying. Accepted automatically. It costs Piety (varies), Treasury or Gold (varies). Patch 1.20.1.2, from game/common/character_interactions/sanctify_artifact_interaction.txt.

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Quick answers (3)
What are the requirements for Sanctify Artifact in CK3?
You: Is not imprisoned. The character you target: Must own an Artifact that … permits Sanctifying. (patch 1.20.1.2)
Will the AI accept Sanctify Artifact?
Yes: it is accepted automatically.
How much does Sanctify Artifact cost?
Piety (varies), Treasury or Gold (varies) (patch 1.20.1.2).

Will they accept?

The other character has no choice: the game accepts it automatically.

What happens

Effects

  • The target:
    • If

      • is_holy_relic = no

      Then

      • add_artifact_modifier = sanctified_artifact_modifier
    • If

      • is_holy_relic = no
      • has_none_of_variables = { … }

      Then

      • set_artifact_name = sanctified_artifact_name
    • set_artifact_description = sanctified_artifact_desc
    • artifact_owner = { … }
  • The target:
    • add_sanctified_for_faith = scope:actor.faith
  • If a check the game hides passes: the same again (1 line)
    • The character you target: Opinion: Sanctified my Artifact
  • If

    • The character you target: Is played by a person

    Then

    • The character you target:
      • The target:
        • add_sanctified_for_faith = scope:actor.faith
      • Opinion: Sanctified my Artifact

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

Who can use it and sees it (is_available, is_shown) (5 lines of game script)
is_shown = scope:recipient = {
	religious_head_or_challenger ?= scope:actor
	faith ?= scope:actor.faith
	has_any_artifact = yes
}

As written in game/common/character_interactions/sanctify_artifact_interaction.txt.

Can be sent when (is_valid…) (16 lines of game script)
scope:actor = {
	is_imprisoned = no
}
scope:recipient = {
	custom_tooltip = {
		text = sanctify_artifact_has_eligible_artifact_tt
		any_character_artifact = {
			NOT = {
				is_sanctified_for_faith = scope:actor.faith
			}
			sanctify_artifact_is_eligible_trigger = {
				RITE = scope:actor.rite
			}
		}
	}
}

As written in game/common/character_interactions/sanctify_artifact_interaction.txt.

Effects (on_send, on_accept, on_decline) (60 lines of game script)
on_accept = scope:target = {
	if = {
		limit = {
			is_holy_relic = no
		}
		add_artifact_modifier = sanctified_artifact_modifier
	}
	sanctify_artifact_flavor_effect = {
		PRIEST = scope:actor
	}
}
scope:actor = {
	send_interface_toast = {
		type = event_toast_effect_good
		title = sanctify_artifact_interaction_accept_toast
		left_icon = scope:recipient
		right_icon = scope:target
		scope:target = {
			add_sanctified_for_faith = scope:actor.faith
		}
		if = {
			limit = {
				scope:recipient = {
					this != scope:actor
				}
			}
			scope:recipient = {
				add_opinion = {
					target = scope:actor
					modifier = sanctified_my_artifact_opinion
				}
			}
		}
	}
}
if = {
	limit = {
		scope:recipient = {
			this != scope:actor
			is_ai = no
		}
	}
	scope:recipient = {
		send_interface_toast = {
			type = event_toast_effect_good
			title = sanctify_artifact_hof_interaction_recipient_toast
			left_icon = scope:actor
			right_icon = scope:target
			show_as_tooltip = {
				scope:target = {
					add_sanctified_for_faith = scope:actor.faith
				}
				add_opinion = {
					target = scope:actor
					modifier = sanctified_my_artifact_opinion
				}
			}
		}
	}
}

As written in game/common/character_interactions/sanctify_artifact_interaction.txt.

Category
Religious actions
Cost: Piety
varies
Cost: Treasury or Gold
varies
Again on the same character
after 5 years
In the menu
under More…
ID
sanctify_artifact_hof_interaction

Source: game/common/character_interactions/sanctify_artifact_interaction.txt and the English localisation, Crusader Kings III 1.20.1.2. “You” is the character who sends it (scope:actor, or a puppet acting for you); “the character you target” is the recipient. “…” marks words the game fills in at play time (a name, a title).

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