CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Interaction · Friendly actions

Reveal As Witch

No costAccepted automatically

Reveal your devotion to … to a fellow Witch

What you need

You

To send it

  • Is not at war with the target

To see it in the menu

  • Is an Adult
  • Any secret: Is not known by the target
  • One of these

    • The character you target: Has the Trait: Witch
    • or

      Any known secret:
      • secret_owner = scope:recipient
      • secret_type = secret_witch
  • root.faith ?= scope:recipient.faith

The character you target

Reveal As Witch is a friendly character interaction in Crusader Kings III. You need: Is not at war with the target. Accepted automatically. Patch 1.20.1.2, from game/common/character_interactions/00_witch_interactions.txt.

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Quick answers (2)
What are the requirements for Reveal As Witch in CK3?
You: Is not at war with the target. (patch 1.20.1.2)
Will the AI accept Reveal As Witch?
Yes: it is accepted automatically.

Will they accept?

The other character has no choice: the game accepts it automatically.

What happens

Effects

  • One random secret:
    • Where: Is not known by the target
    • reveal_to = scope:recipient
  • Event witch.2901
  • The target gains the opinion “Trust” (+20) of them
  • If

    • You: Government is Clan
    • The character you target: Government is Clan
    • Your house is the target’s
    • If

      • You are not the target

      Then

      • You are not the target

    Then

    • Your house:
      • add_unity_value = { … }

    Else if

    • No
    • You: Government is Clan
    • Your house: Has you as house head
    • One of these

      • All of these

        • exists = scope:recipient.house
        • Your house is not the target’s
      • or

        The character you target: Is Lowborn

    Then

    • Your house:
      • add_unity_value = { … }

Events it fires: witch.2901

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

Who can use it and sees it (is_available, is_shown) (16 lines of game script)
is_available = is_adult = yes
is_shown = scope:actor = {
	any_secret = {
		type = secret_witch
		NOT = {
			is_known_by = scope:recipient
		}
	}
	knows_about_character_being_witch_trigger = {
		CHARACTER = scope:recipient
	}
}
scope:actor.faith ?= scope:recipient.faith
scope:recipient = {
	is_adult = yes
}

As written in game/common/character_interactions/00_witch_interactions.txt.

Can be sent when (is_valid…) (5 lines of game script)
scope:actor = {
	NOT = {
		is_at_war_with = scope:recipient
	}
}

As written in game/common/character_interactions/00_witch_interactions.txt.

Effects (on_send, on_accept, on_decline) (35 lines of game script)
on_accept = scope:actor = {
	random_secret = {
		type = secret_witch
		limit = {
			NOT = {
				is_known_by = scope:recipient
			}
		}
		save_scope_as = witch_secret
		reveal_to = scope:recipient
	}
	trigger_event = witch.2901
	reverse_add_opinion = {
		target = scope:recipient
		modifier = trust_opinion
		opinion = 20
	}
	hidden_effect = {
		if = {
			limit = {
				can_set_relation_potential_friend_trigger = {
					CHARACTER = scope:recipient
				}
			}
			set_relation_potential_friend = scope:recipient
		}
	}
}
add_clan_unity_interaction_effect = {
	CHARACTER = scope:actor
	TARGET = scope:recipient
	VALUE = miniscule_unity_loss
	DESC = clan_unity_witch_reveal.desc
	REVERSE_NON_HOUSE_TARGET = no
}

As written in game/common/character_interactions/00_witch_interactions.txt.

Category
Friendly actions
In the menu
under More…
ID
reveal_as_witch_interaction

Source: game/common/character_interactions/00_witch_interactions.txt and the English localisation, Crusader Kings III 1.20.1.2. “You” is the character who sends it (scope:actor, or a puppet acting for you); “the character you target” is the recipient. “…” marks words the game fills in at play time (a name, a title).

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