Interaction · Friendly actions
Reveal As Witch
Reveal your devotion to … to a fellow Witch
What you need
You
To send it
- Is not at war with the target
The character you target
- Is an Adult
Reveal As Witch is a friendly character interaction in Crusader Kings III. You need: Is not at war with the target. Accepted automatically. Patch 1.20.1.2, from game/common/character_interactions/00_witch_interactions.txt.
Quick answers (2)
- What are the requirements for Reveal As Witch in CK3?
- You: Is not at war with the target. (patch 1.20.1.2)
- Will the AI accept Reveal As Witch?
- Yes: it is accepted automatically.
Will they accept?
The other character has no choice: the game accepts it automatically.
What happens
Effects
- One random secret:
- Where: Is not known by the target
reveal_to = scope:recipient
- Event witch.2901
- The target gains the opinion “Trust” (+20) of them
If
Then
- Your house:
add_unity_value = { … }
- Your house:
Events it fires: witch.2901
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
Who can use it and sees it (is_available, is_shown) (16 lines of game script)
is_available = is_adult = yes
is_shown = scope:actor = {
any_secret = {
type = secret_witch
NOT = {
is_known_by = scope:recipient
}
}
knows_about_character_being_witch_trigger = {
CHARACTER = scope:recipient
}
}
scope:actor.faith ?= scope:recipient.faith
scope:recipient = {
is_adult = yes
}As written in game/common/character_interactions/00_witch_interactions.txt.
Can be sent when (is_valid…) (5 lines of game script)
scope:actor = {
NOT = {
is_at_war_with = scope:recipient
}
}As written in game/common/character_interactions/00_witch_interactions.txt.
Effects (on_send, on_accept, on_decline) (35 lines of game script)
on_accept = scope:actor = {
random_secret = {
type = secret_witch
limit = {
NOT = {
is_known_by = scope:recipient
}
}
save_scope_as = witch_secret
reveal_to = scope:recipient
}
trigger_event = witch.2901
reverse_add_opinion = {
target = scope:recipient
modifier = trust_opinion
opinion = 20
}
hidden_effect = {
if = {
limit = {
can_set_relation_potential_friend_trigger = {
CHARACTER = scope:recipient
}
}
set_relation_potential_friend = scope:recipient
}
}
}
add_clan_unity_interaction_effect = {
CHARACTER = scope:actor
TARGET = scope:recipient
VALUE = miniscule_unity_loss
DESC = clan_unity_witch_reveal.desc
REVERSE_NON_HOUSE_TARGET = no
}As written in game/common/character_interactions/00_witch_interactions.txt.
- Category
- Friendly actions
- In the menu
- under More…
- ID
reveal_as_witch_interaction
Source: game/common/character_interactions/00_witch_interactions.txt and the English localisation, Crusader Kings III 1.20.1.2. “You” is the character who sends it (scope:actor, or a puppet acting for you); “the character you target” is the recipient. “…” marks words the game fills in at play time (a name, a title).